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Topic on Talk:Hitman World of Assassination

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In the following video example, reflections are being rendered somewhere in the Marrakesh  consulate building. As the camera pans across the room, we can observe numerous frame rate spikes happening within one or two seconds of each other, as opposed to a single spike happening from more isolated conditions. Naturally, these hitches disappear when reflections are turned off. Special K's frame rate graph was used here instead due to its higher precision.
 
In the following video example, reflections are being rendered somewhere in the Marrakesh  consulate building. As the camera pans across the room, we can observe numerous frame rate spikes happening within one or two seconds of each other, as opposed to a single spike happening from more isolated conditions. Naturally, these hitches disappear when reflections are turned off. Special K's frame rate graph was used here instead due to its higher precision.
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(nb: My current Special K configuration leads to decreased performance. This is unrelated to the reflection hitches.)
  
 
streamable.com/u6snye
 
streamable.com/u6snye
  
 
From what I can tell, this also doesn't exactly appear to be a matter of giving the game waiting time to handle the rendering, because reflections are often perfectly visible, without any apparent loading needed, for several milliseconds before the hitching actually happens.
 
From what I can tell, this also doesn't exactly appear to be a matter of giving the game waiting time to handle the rendering, because reflections are often perfectly visible, without any apparent loading needed, for several milliseconds before the hitching actually happens.