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Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage, replaced: '''Notes:''' → '''Notes''')
Line 18: Line 18:
 
'''Key points'''
 
'''Key points'''
 
{{--}} Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete. This issue is still present in the ''Ultimate Splinter Cell Collection'' release (see [[#Broken and missing shadows|Issues fixed]].)
 
{{--}} Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete. This issue is still present in the ''Ultimate Splinter Cell Collection'' release (see [[#Broken and missing shadows|Issues fixed]].)
{{--}} Getting to work in [[#Widescreen resolution|widescreen resolution]]s is difficult.
 
 
{{--}} Online multiplayer is no longer functional
 
{{--}} Online multiplayer is no longer functional
 
{{--}} This game is not available digitally.
 
{{--}} This game is not available digitally.
Line 31: Line 30:
 
===Patches===
 
===Patches===
 
Last patch for your version is automatically downloaded by [ftp://ftp.ubi.com/emea/scpt/patches/SCPT_UpgradeLauncher_setup.exe SC:PT Updater Launcher].
 
Last patch for your version is automatically downloaded by [ftp://ftp.ubi.com/emea/scpt/patches/SCPT_UpgradeLauncher_setup.exe SC:PT Updater Launcher].
 +
 +
===HD Textures from PS3 version===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Download [https://dl.dropboxusercontent.com/u/13992625/SC/SC2_PS3_Textures.zip here]<ref>https://thirteenag.github.io/wfp#scpt</ref>}}
 +
}}
  
 
==Game data==
 
==Game data==
Line 51: Line 55:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Stretched HUD. See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = Stretched HUD. See [[#Widescreen resolution|Widescreen resolution]].
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 79: Line 83:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#scpt Splinter Cell Pandora Tomorrow Widescreen Fix] to fix resolution, HUD stretching and FOV<ref>[http://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page-59#entry1067903452 &#91;GTA|NFS|MP|OTHER&#93; Widescreen Fixes Pack - Page 59 - Scripts & Plugins - GTAForums]</ref> }}
 +
}}
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Old solution|ref=<ref name=WSGF>[http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>}}
 
{{ii}}Pre-patched files for 1680x1080 and 1920x1080 resolutions are [http://steamcommunity.com/app/13560/discussions/0/864975026903473055/ available].  
 
{{ii}}Pre-patched files for 1680x1080 and 1920x1080 resolutions are [http://steamcommunity.com/app/13560/discussions/0/864975026903473055/ available].  
{{Fixbox|1=
 
{{Fixbox/fix|Use [https://thirteenag.github.io/widescreen_fixes_pack#sc Splinter Cell Pandora Tomorrow Widescreen Fix] to fix resolution, HUD stretching and FOV.<ref>[http://gtaforums.com/topic/547841-gtanfsmpother-widescreen-fixes-pack/page-59#entry1067903452 &#91;GTA|NFS|MP|OTHER&#93; Widescreen Fixes Pack - Page 59 - Scripts & Plugins - GTAForums]</ref> }}
 
or...
 
{{Fixbox/fix|Brace yourself|ref=<ref name=WSGF>[http://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>}}
 
 
# Start the game and set your desired graphics settings and 1600x1200 resolution
 
# Start the game and set your desired graphics settings and 1600x1200 resolution
 
# Navigate to the [[#Configuration files location|configuration files folder]]
 
# Navigate to the [[#Configuration files location|configuration files folder]]

Revision as of 04:54, 10 February 2016

Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow cover
Developers
Ubisoft Shanghai
Publishers
Ubisoft
Engines
Unreal Engine 2
Release dates
Windows March 23, 2004
Tom Clancy's Splinter Cell: Pandora Tomorrow on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete. This issue is still present in the Ultimate Splinter Cell Collection release (see Issues fixed.)
Online multiplayer is no longer functional
This game is not available digitally.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM: SafeDisc disc check.
Windows
Later re-released in the Ultimate Splinter Cell Collection.

Essential improvements

Patches

Last patch for your version is automatically downloaded by SC:PT Updater Launcher.

HD Textures from PS3 version

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Widescreen resolution

Instructions
Instructions

Field of view (FOV)

Instructions

Windowed

Instructions

Anti-aliasing (AA)

Only required for Nvidia cards.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types


Issues fixed

Broken and missing shadows

Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) ATI Radeon 8500
Nvidia GeForce 3
64 MB of VRAM

References