Key points
- The official multiplayer service is no longer available.[1]
General information
- Ubisoft game page
- Official Forum
- Splinter Cell Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Essential improvements
Skip intro videos
Patches
- Steam version isn't patched. If you want to play multiplayer, you'll need to patch it.
Install first 1.01 and then 1.02a. Patches can be found here too.
Game data
Configuration file(s) location
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
Video settings
Template:Video settings
- This solution is single player only. No known method exists for multiplayer.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Network
Multiplayer types
Issues unresolved
Emile Dufraisne's bedroom room bug
There's a door in Emile's office supposed to lead you to his bedroom. Unfortunately the "open door" action hint is shown for half a quarter of second and it's practically impossible to take it.
This is particularly annoying if you are trying to take Emile personal data files (located in his bedroom).
There's three way to work around this bug:
- Make Emile opening the door by making noise near the door (make sure to stay close to him, because if the door closes, you won't be able to reopen again)
- Waiting until JBA HQ part 4 (the last mission) where this bug seems to be fixed.
- Use ghost cheat.
Issues fixed
Game crash with a runtime error
Game hangs during last mission
During the last mission, after you have defuse the bomb (due to a weird bug that occurs with different resolutions) the game could freeze, right before the SWAT team breaking.
There's two way to fix this. One is switching resolution back to 640x480. The other is explained below
Character moves by himself
Other information
Better graphics
Modify these variables in the SplinterCell4.ini
.
Genral
- DisableHDRTonemapping=True ; => This will still be active
- LowResTex=False ; => Only if you've chosen to install the optional high-res textures
- SimpleShader=False
- SimpleEffect=False
- HidePieces=False
Graphics
- bEnableHDR=False ; => Again, HDR still active
- bTrilinearFiltering=False
- bSpecularLighting=True ; => This is the option that activates HDR
- bVerticalSync=True
- bHighQualityVisualFX=True
WinDrv.WindowsClient
- TextureDetail=UltraHigh ; => Setting to max setting in the in-game settings will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh.
- SkinDetail=UltraHigh
- Decals=True
- NoDynamicLights=False
- SkinDetail=UltraHigh ; => Yes, Skin and Texture details appear twice in the .ini
- TextureDetail=UltraHigh
- NoFractalAnim=False
- Decals=False
D3DDrv.D3DRenderDevice
- UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
- Translucency=False ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
- UsePrecaching=True
- UseMipmapping=True
- UseTrilinear=True
- UseMultitexture=True
- UsePageFlipping=True
- UseFullscreen=False
- UseGammaCorrection=True
- UseTripleBuffering=True
- UsePrecache=True
- Use32BitTextures=False ; => True does not enable better textures
- AdapterNumber=-1
- ReduceMouseLag=True
- UseTripleBuffering=True
- UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
- ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
- ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows.
- bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
- FSAADegree=4 ; => With these settings, even though it says there HDR is off, the game will actually run AA with HDR on
- AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
Athlon - 3 GHz Pentium IV |
Athlon - 3.5 GHz Pentium IV |
System memory (RAM) |
1 GB |
1.5 GB |
Hard disk drive (HDD) |
8 GB |
10 GB |
Video card (GPU) |
128 MB of VRAM DirectX 9 compatible
| 256 MB of VRAM DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References