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Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"

From PCGamingWiki, the wiki about fixing PC games
(→‎Availability: reworded retail DRM)
m (Cleaned up the page.)
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{{cleanup}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Tom Clancy's Splinter Cell Double Agent cover.jpg
 
|cover        = Tom Clancy's Splinter Cell Double Agent cover.jpg
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{{Fixbox/fix|Adjust videos folder|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Adjust videos folder|ref={{cn|date=July 2016}}}}
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
# (optional) If you want to even skip menu intros, you'll need to replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip. ''Pause.bik'' is a good choice.
+
# To skip menu intros, replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip such as <code>Pause.bik</code>. This step is optional.
 
}}
 
}}
  
 
===Patches===
 
===Patches===
{{ii}} Steam version isn't patched. If you want to play multiplayer, you'll need to patch it.  
+
{{--}} The patch required for multiplayer is not included in the Steam version.
{{ii}} Only Patch [http://community.pcgamingwiki.com/files/file/361-splinter-cell-double-agent-patch/ 1.02a] is required. Patches can be found [http://patches.ubi.com/splinter_cell_double_agent/ here] too.
+
{{ii}} Only Patch [http://community.pcgamingwiki.com/files/file/361-splinter-cell-double-agent-patch/ 1.02a] is required. Patches can be found [http://patches.ubi.com/splinter_cell_double_agent/ here].
  
 
==Game data==
 
==Game data==
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==Issues unresolved==
 
==Issues unresolved==
===Emile Dufraisne's bedroom room bug===
+
===Game crashes with a runtime error===
There's a door in Emile's office supposed to lead you to his bedroom. Unfortunately the "open door" action hint is shown for half a quarter of second and it's practically impossible to take it.
+
{{--}} Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error.
This is particularly annoying if you are trying to take Emile personal data files (located in his bedroom).
 
There's three way to work around this bug:
 
* Make Emile opening the door by making noise near the door (make sure to stay close to him, because if the door closes, you won't be able to reopen again)
 
* Waiting until JBA HQ part 4 (the last mission) where this bug seems to be fixed.
 
* Use [[#Game hangs during last mission|ghost cheat]].
 
===Game crash with a runtime error===
 
Game may often crash/freeze on saving and loading screens, as well as upon being maximized from taskbar. Usually it is followed by a C++ runtime error. There is a supposed fix which advises to launch '''SplinterCell4.exe''' with '''-ll''' parameter, but it's a false advice, as game launcher already does that by default, so there is no reason to do that manually.
 
  
 
==Issues fixed==
 
==Issues fixed==
 +
===Emile Dufraisne's bedroom bug===
 +
{{ii}} A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Make a noise near the door, prompting Emile to open it}}
 +
{{ii}} Stay close to him. If the door closes, it cannot be opened again.
 +
}}
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed}}
 +
}}
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Use [[#Game hangs during last mission|ghost cheat]]}}
 +
}}
 +
 
===Game hangs during last mission===
 
===Game hangs during last mission===
During the last mission, after you have defuse the bomb (due to a weird bug that occurs with different resolutions) the game could freeze, right before the SWAT team breaking.  
+
{{ii}} The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
There's two way to fix this. One is switching resolution back to 640x480. The other is explained below
+
{{Fixbox|1=
 +
{{Fixbox/fix|Switch the resolution to <code>640x480</code>}}
 +
}}
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Noclip unto bomb position|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums]</ref>}}
+
{{Fixbox/fix|Noclip onto bomb position|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums]</ref>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{File|SplinterCell4User.ini}}.
 
# Open {{File|SplinterCell4User.ini}}.
# In the <code>[Engine.Input]</code> section bind to the buttons you like most the <code>walk</code> and <code>ghost</code> cheat.  
+
# In the <code>[Engine.Input]</code> section bind to the buttons for the <code>walk</code> and <code>ghost</code> cheat.  
# As soon as the game hangs, go into ghost mode (you'll notice you are all but in the place where you thought you were)
+
# As soon as the game hangs, go into ghost mode.
# Fly in front of the bomb and switch off ghost mode (the walk button)
+
# Fly in front of the bomb and switch off ghost mode (the walk button).
 
}}
 
}}
  
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}}
 
}}
  
===Kinshasa (Part 2) map is over-bright===
+
===Kinshasa (Part 2) map is too bright===
{{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
+
{{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets <code>SimpleShader</code> option to False in game's configuration file to improve visual quality.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
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===Enhanced night vision googles show black screen with gray stripes===
 
===Enhanced night vision googles show black screen with gray stripes===
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Edit the map files to disable enhanced, and revert back to standard night vision|ref={{cn|date=July 2016}}}}
+
{{Fixbox/fix|Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}}}
 
Go to the <code>Game Folder\SCDA-Offline\Maps</code> and open the following map files:
 
Go to the <code>Game Folder\SCDA-Offline\Maps</code> and open the following map files:
  
Line 298: Line 305:
 
10_newyork_02.ini<br />
 
10_newyork_02.ini<br />
  
Find all the lines reading "bEnhanceNightVision=true" (there should normally be 3 per file) and change "true" to "false". That will completely disable enhanced night vision in favor of standard night vision.
+
Find all the lines reading <code>bEnhanceNightVision=true</code> and change <code>true</code> to <code>false</code>.
 
}}
 
}}
  

Revision as of 00:55, 22 February 2017

Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Montreal
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The official multiplayer service is no longer available.[1]

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions
Steam Users' Forums for game series

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
SecuROM 7 DRM copy protection removed in Patch v1.02a.[2] The versions included in 'Splinter Cell Mega Pack' (Ubisoft/Encore, 2011) and 'Splinter Cell Ultimate Edition' (Ubisoft, 2013) appear to be entirely DRM-free.
Windows
Steam
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Instructions

Patches

The patch required for multiplayer is not included in the Steam version.
Only Patch 1.02a is required. Patches can be found here.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Ubisoft Connect

Video settings

Video settings
Video settings
Advanced video settings
Advanced video settings

Template:Video settings

Widescreen resolution

Instructions
Instructions

Field of view (FOV)

Instructions

Windowed

Instructions

Input settings

Input settings
Input settings

Template:Input settings

Mouse acceleration

Instructions

Audio settings

Audio settings
Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved

Game crashes with a runtime error

Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error.

Issues fixed

Emile Dufraisne's bedroom bug

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Instructions
Instructions
Instructions

Game hangs during last mission

The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Instructions
Instructions

Coast guard gets stuck in the door on Cozumel

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Instructions

Kinshasa (Part 2) map is too bright

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Instructions

Enhanced night vision googles show black screen with gray stripes

Instructions

Character moves by himself

Instructions

Other information

Better graphics

Instructions

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) AMD Athlon 3 GHz
Intel Pentium 4
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References