Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"
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{{Infobox game | {{Infobox game | ||
|cover = Tom Clancy's Splinter Cell Double Agent cover.jpg | |cover = Tom Clancy's Splinter Cell Double Agent cover.jpg | ||
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{{Fixbox/fix|Adjust videos folder|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Adjust videos folder|ref={{cn|date=July 2016}}}} | ||
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>. | # Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>. | ||
− | # | + | # To skip menu intros, replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip such as <code>Pause.bik</code>. This step is optional. |
}} | }} | ||
===Patches=== | ===Patches=== | ||
− | {{ | + | {{--}} The patch required for multiplayer is not included in the Steam version. |
− | {{ii}} Only Patch [http://community.pcgamingwiki.com/files/file/361-splinter-cell-double-agent-patch/ 1.02a] is required. Patches can be found [http://patches.ubi.com/splinter_cell_double_agent/ here] | + | {{ii}} Only Patch [http://community.pcgamingwiki.com/files/file/361-splinter-cell-double-agent-patch/ 1.02a] is required. Patches can be found [http://patches.ubi.com/splinter_cell_double_agent/ here]. |
==Game data== | ==Game data== | ||
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==Issues unresolved== | ==Issues unresolved== | ||
− | === | + | ===Game crashes with a runtime error=== |
− | + | {{--}} Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error. | |
− | |||
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− | Game may often crash/freeze on saving and loading screens, as well as upon being maximized from taskbar. Usually it is followed by a C++ runtime error | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Emile Dufraisne's bedroom bug=== | ||
+ | {{ii}} A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly. | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Make a noise near the door, prompting Emile to open it}} | ||
+ | {{ii}} Stay close to him. If the door closes, it cannot be opened again. | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed}} | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Use [[#Game hangs during last mission|ghost cheat]]}} | ||
+ | }} | ||
+ | |||
===Game hangs during last mission=== | ===Game hangs during last mission=== | ||
− | + | {{ii}} The game may freeze during the final mission after defusing the bomb and before the SWAT team enters. | |
− | + | {{Fixbox|1= | |
+ | {{Fixbox/fix|Switch the resolution to <code>640x480</code>}} | ||
+ | }} | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Noclip | + | {{Fixbox/fix|Noclip onto bomb position|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums]</ref>}} |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{File|SplinterCell4User.ini}}. | # Open {{File|SplinterCell4User.ini}}. | ||
− | # In the <code>[Engine.Input]</code> section bind to the buttons | + | # In the <code>[Engine.Input]</code> section bind to the buttons for the <code>walk</code> and <code>ghost</code> cheat. |
− | # As soon as the game hangs, go into ghost mode | + | # As soon as the game hangs, go into ghost mode. |
− | # Fly in front of the bomb and switch off ghost mode (the walk button) | + | # Fly in front of the bomb and switch off ghost mode (the walk button). |
}} | }} | ||
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}} | }} | ||
− | ===Kinshasa (Part 2) map is | + | ===Kinshasa (Part 2) map is too bright=== |
− | {{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality. | + | {{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets <code>SimpleShader</code> option to False in game's configuration file to improve visual quality. |
{{Fixbox|1= | {{Fixbox|1= | ||
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===Enhanced night vision googles show black screen with gray stripes=== | ===Enhanced night vision googles show black screen with gray stripes=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Edit the map files to disable enhanced | + | {{Fixbox/fix|Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}}} |
Go to the <code>Game Folder\SCDA-Offline\Maps</code> and open the following map files: | Go to the <code>Game Folder\SCDA-Offline\Maps</code> and open the following map files: | ||
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10_newyork_02.ini<br /> | 10_newyork_02.ini<br /> | ||
− | Find all the lines reading | + | Find all the lines reading <code>bEnhanceNightVision=true</code> and change <code>true</code> to <code>false</code>. |
}} | }} | ||
Revision as of 00:55, 22 February 2017
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | November 7, 2006 |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- The official multiplayer service is no longer available.[1]
General information
- Ubisoft game page
- Official Forum
- Splinter Cell Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM copy protection removed in Patch v1.02a.[2] The versions included in 'Splinter Cell Mega Pack' (Ubisoft/Encore, 2011) and 'Splinter Cell Ultimate Edition' (Ubisoft, 2013) appear to be entirely DRM-free. | |||
Steam | ||||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. |
Essential improvements
Skip intro videos
Instructions |
---|
Patches
- The patch required for multiplayer is not included in the Steam version.
- Only Patch 1.02a is required. Patches can be found here.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1] |
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Widescreen resolution
Instructions |
---|
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Windowed
Instructions |
---|
Input settings
Mouse acceleration
Instructions |
---|
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 6 | Tunngle is recommended for LAN matches | ||
Online play | 6 | Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam). |
Issues unresolved
Game crashes with a runtime error
- Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error.
Issues fixed
Emile Dufraisne's bedroom bug
- A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Game hangs during last mission
- The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Instructions |
---|
Instructions |
---|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Instructions |
---|
Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Instructions |
---|
Enhanced night vision googles show black screen with gray stripes
Instructions |
---|
Character moves by himself
Instructions |
---|
Other information
Better graphics
Instructions |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | AMD Athlon 3 GHz Intel Pentium 4 |
AMD Athlon 3.5 GHz |
System memory (RAM) | 1 GB | 1.5 GB |
Hard disk drive (HDD) | 8 GB | 10 GB |
Video card (GPU) | 128 MB of VRAM DirectX 9 compatible | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)