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The Blackout Club

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The Blackout Club
The Blackout Club cover
Developers
Question
Engines
Unreal Engine 4
Release dates
Windows July 30, 2019

Warnings

This game requires a constant internet connection for all game modes.

General information

Official site
Official Twitter
Official Discord server
Official subreddit
Official wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TheBlackoutClub\Saved\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/599080/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TheBlackoutClub\Saved\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/599080/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

Connection types

Type Native Notes
Matchmaking
Public and private sessions.
Peer-to-peer
[1]
Dedicated
[1]
Self-hosting
The player who hosts the mission is also the host of the server, and has the ability to kick people from the session.[1]
Direct IP

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-2550K 3.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce GTX 670
AMD Radeon HD 7950
DirectX 11 compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 1.2 FAQ — The Blackout Club - last accessed on 2019-08-01
    "ARE YOU USING DEDICATED SERVERS?: No, matches are hosted P2P since the game is co-op focused and we don't have the same concerns of a competitive game. The person who hosts the mission is also the host of the server, and has the ability to kick people from the session."