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Difference between revisions of "Template:Video/upscaling/Documentation"

From PCGamingWiki, the wiki about fixing PC games
m (added DLSS 3.5)
(Added XeSS 1.3)
 
Line 25: Line 25:
 
* '''XeSS 1.1''' (1.1.x)
 
* '''XeSS 1.1''' (1.1.x)
 
* '''XeSS 1.2''' (1.2.x)
 
* '''XeSS 1.2''' (1.2.x)
 +
* '''XeSS 1.3''' (1.3.x)
  
 
;Notes:
 
;Notes:

Latest revision as of 08:00, 21 April 2024

Recognized values
  • DLSS 1 (1.0.x)
  • DLSS 1.1 (1.1.x)
  • DLSS 1.2 (1.2.x)
  • DLSS 2 (2.0.x)
  • DLSS 2.1 (2.1.x)
  • DLSS 2.2 (2.2.x)
  • DLSS 2.3 (2.3.x)
  • DLSS 2.4 (2.4.x)
  • DLSS 2.5 (2.5.x)
  • DLSS 3.1 (3.1.x)
  • DLSS 3.5 (3.5.x)
  • FSR 1 (1.0.x)
  • FSR 2 (2.0.x)
  • FSR 2.1 (2.1.x)
  • FSR 2.2 (2.2.x)
  • FSR 3 (3.0.x)
  • NIS
  • MTLFX (MetalFX)
  • RSR
  • TAAU
  • TSR
  • XeSS 1 (1.0.x)
  • XeSS 1.1 (1.1.x)
  • XeSS 1.2 (1.2.x)
  • XeSS 1.3 (1.3.x)
Notes
  • DLSS, FSR, and XeSS are also recognized but will throw an error about a missing version number.
  • DLSS 3 (3.0.x) is also recognized but will throw an error about incorrect version number since this version of the Super Resolution upscaling tech was never actually released. The version numbers went straight from v2.5.1 -> 3.1.1. "DLSS 3" was used as a marketing term by Nvidia to refer to a combination of the Super Resolution tech and their Frame Generation tech, but this upscaling field only handles the Super Resolution tech and version scheme.