Talk:Valley
- (cur prev topic) 19:29, 9 July 2018 . . 88.99.32.253 (talk) commented on "vertical mouse sensitivity" (The mouse is much slower up/down than left/right. Any way to fix that?) . . +70
- (cur prev) 18:53, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 23:00, 13 June 2017 . . Garrett (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (Oh, I should have linked to the developer post confirming it is vertical FOV for this game.) . . +176
- (cur prev topic) 15:51, 13 June 2017 . . God ownerOfTheUniverse (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (Thanks for the info! It COULD still have horizontal FOV, because nothing prevents the dev from using some math, but it's likely that they...) . . +218
- (cur prev topic) 15:46, 13 June 2017 . . God ownerOfTheUniverse (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (Thank you for the prompt information! And I see you even edited it all into the article already :D The game is currently on sale on Steam...) . . +285
- (cur prev topic) 09:29, 13 June 2017 . . Garrett (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (To add to what Keith has provided, this game uses the Unity engine so it has vertical FOV (more information).) . . +208
- (cur prev topic) 09:12, 13 June 2017 . . Keith (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (Hi. The game's FOV range goes from 60 to 90, and there's also a CE table for custom FOV values. Here's a screenshot running @ FOV 120. I...) . . +242
- (cur prev topic) 03:29, 13 June 2017 . . God ownerOfTheUniverse (talk | contribs) commented on "FOV: The green checkmark alone means NOTHING!" (The green checkmark is just as good as the red NOPE-mark: Just because there is maybe a slider for a range of 70-90° doesn't help the use...) . . +365