Talk:Hotline Miami 2: Wrong Number
- (cur prev topic) 16:09, 28 February 2018 . . Mars icecream (talk | contribs) commented on "Film grain" (Film grain can be disabled by replacing a file. May apply to the original game as well.) . . +171
- (cur prev) 18:48, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 16:43, 12 December 2015 . . Silent (talk | contribs) commented on "Broken stages with amd gpus?" (Now fixed in Editor beta branch!) . . +32
- (cur prev topic) 08:58, 15 August 2015 . . RaTcHeT302 (talk | contribs) commented on "Regarding mouse lag "fix"" () . . +3
- (cur prev topic) 00:13, 15 August 2015 . . Mirh (talk | contribs) commented on "Regarding mouse lag "fix"" (I'd seriously love to see more people like you) . . +48
- (cur prev topic) 23:12, 12 August 2015 . . Silent (talk | contribs) commented on "Regarding mouse lag "fix"" (Think I might remove it next time I edit the page. Still no clue where Win98 compat thing comes from... and unlikely mouse handling with...) . . +285
- (cur prev topic) 19:16, 7 July 2015 . . Mirh (talk | contribs) commented on "Regarding mouse lag "fix"" (Oh, you know. Anonymous users.. The same morons that remove fixes from Dark Souls. as if any amount could ever be enough for that game Yo...) . . +567
- (cur prev topic) 16:50, 7 July 2015 . . Silent (talk | contribs) commented on "Regarding mouse lag "fix"" (http://pcgamingwiki.com/wiki/Hotline_Miami_2#Mouse_lag_in_Direct3D_mode Setting the game to Windows 98 compatibility mode sounds like a h...) . . +203
- (cur prev topic) 23:14, 27 April 2015 . . Anonymous (talk | contribs) commented on "On Abstraction Games' role in development" (As I've had the opportunity to see the process here, I'm going to just say it stays as it does.) . . +95
- (cur prev topic) 11:49, 22 April 2015 . . Silent (talk | contribs) commented on "On Abstraction Games' role in development" (But in the case of Abstraction, they DO work on the game. THEY add system-level features, THEY handle patches now, THEY handle user suppo...) . . +207
- (cur prev topic) 05:46, 22 April 2015 . . LaserMoai (talk | contribs) commented on "On Abstraction Games' role in development" (It doesn't matter what the main message of the comment was. If I understand correctly, it implies that Abstraction handled the porting to...) . . +152
- (cur prev topic) 21:03, 21 April 2015 . . Lordtobi909 (talk | contribs) commented on "On Abstraction Games' role in development" (GeneralFailer, the link you gave stating that Dennaton would "talk to Abstraction" refers to the question how the in-game level editor wo...) . . +839
- (cur prev topic) 20:27, 21 April 2015 . . Silent (talk | contribs) commented on "On Abstraction Games' role in development" (Well, they got an intro splash even BEFORE Dennaton ;) I'd say keep as is, ie. as I reverted. They seem to push plenty of work into the g...) . . +372
- (cur prev topic) 20:23, 21 April 2015 . . LaserMoai (talk | contribs) commented on "On Abstraction Games' role in development" (Yeah, I was mostly saying against excluding them. Them not being mentioned on pretty much any official resources is pretty confusing.) . . +133
- (cur prev topic) 20:16, 21 April 2015 . . Silent (talk | contribs) commented on "On Abstraction Games' role in development" (I don't think so. They got a GameMaker-based game from Dennaton and building upon that. They also provide support now, so I'd say it's fa...) . . +273
- (cur prev topic) 18:01, 21 April 2015 . . LaserMoai (talk | contribs) commented on "On Abstraction Games' role in development" (According to Dennis Wedin, Abstraction Games "did the final port" so it might make sense to list them as "Engine porting" or something li...) . . +249
- (cur prev topic) 16:19, 23 March 2015 . . Silent (talk | contribs) commented on "Broken stages with amd gpus?" (The issue is already known, will probably be fixed in the next patch.) . . +69
- (cur prev topic) 14:27, 22 March 2015 . . Mirh (talk | contribs) commented on "Broken stages with amd gpus?" (Page stops "jumping" as soon as the it is completely loaded) . . +59
- (cur prev topic) 13:49, 22 March 2015 . . RaTcHeT302 (talk | contribs) commented on "Broken stages with amd gpus?" (The link kept jumping to the wrong thread post. Here's an image instead. http://i.imgur.com/OaO3lym.png) . . +103
- (cur prev topic) 13:46, 22 March 2015 . . RaTcHeT302 (talk | contribs) commented on "Broken stages with amd gpus?" (Hotline Miami? wtf) . . +18
- (cur prev topic) 13:38, 22 March 2015 . . Mirh (talk | contribs) commented on "Broken stages with amd gpus?" (?) . . +85
- (cur prev topic) 19:57, 27 February 2015 . . Mirh (talk | contribs) commented on "Regarding the Australian users note" (Relevant) . . +122
- (cur prev topic) 19:16, 27 February 2015 . . Primey (talk | contribs) commented on "Regarding the Australian users note" (Are we sure Australian users can buy it? I did test and Hotline Miami 2 doesn't appear in the humble store when I use a Australian IP. It...) . . +134