Difference between revisions of "Star Wars: Episode I - The Phantom Menace"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: migrated widescreen resolution to fixbox steps for clarity) |
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Widescreen resolution]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set in obi.ini}} | ||
+ | # Go to the installation folder. | ||
+ | # Open <code>obi.ini</code> | ||
+ | # Change <code>screen_width=</code> and <code>screen_height=</code> to the resolution you want. | ||
}} | }} | ||
Revision as of 09:40, 19 February 2014
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
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Big Ape Productions | |
Publishers | |
LucasArts | |
Release dates | |
Windows | April 30, 1999 |
Mac OS (Classic) | February 4, 2000 |
Key points
- 64-bit systems need a workaround for the 16-bit launcher; see Installing on 64-bit versions of Windows.
Availability
Essential improvements
Patches
Game data
Configuration file(s) location
Save game data location
Video settings
Widescreen resolution
Instructions |
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Input settings
Audio settings
Issues fixed
Installing on 64-bit versions of Windows
- The 16-bit installer can't be used on 64-bit versions of Windows so the game must be installed manually.
Instructions |
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Issues unresolved
Could not initialize graphics hardware
Error that pops up when starting a game. This problem can be solved in a future with development of DXGL project.[1]
Instructions |
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System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | 95, 98 | |
Processor (CPU) | Pentium 200MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 125 MB | |
Video card (GPU) | Direct3D compatible 4 MB of VRAM |
References
- ↑ Tested by Suicide machine- game crashes, but it's evidently because DXGL (v. 0.5.1) lacking 3d specific functions at the moment.