Difference between revisions of "Star Citizen"
From PCGamingWiki, the wiki about fixing PC games
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|udp = 64090, 64092 | |udp = 64090, 64092 | ||
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+ | }} | ||
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+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |creative senz3d = | ||
+ | |creative senz3d notes = | ||
+ | |leap motion controller = | ||
+ | |leap motion controller notes= | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |oculus rift = true | ||
+ | |oculus rift notes = | ||
+ | |razer hydra = | ||
+ | |razer hydra notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
}} | }} | ||
Revision as of 08:50, 15 January 2015
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
Publishers | |
Cloud Imperium Games | |
Engines | |
CryEngine (4th generation) | |
Release dates | |
Windows | 2016 |
Linux | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- Additional settings can be placed in
<path-to-game>\CitizenClient\user.cfg
- User settings are stored in
<path-to-game>\CitizenClient\USER\game.cfg
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- Only a small selection of resolutions to choose from in-game.
Instructions |
---|
Field of view (FOV)
Instructions |
---|
Borderless/Fullscreen Window
- Basic feature fully supported by the engine, not available in the in-game options.
Instructions |
---|
Input settings
- Custom input mappings can be written in XML.[1]
- For custom joystick inputs, joysticks/throttles/pedals are named js1 through js4 in the same order that they appear in Control Panel -> Devices and Printers. XInput devices such as XBox360 controllers are exempt from this numbering scheme.
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Not available in a current version, but planned for a release. | ||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections. | |
Dedicated | Not available in a current version, but planned for a release. | |
Self-hosting | Not available in a current version, but planned for a release. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8000-8005 |
UDP | 64090, 64092 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Unable to download manifest
Instructions |
---|
No users logged in
Instructions |
---|
A newer version of Microsoft Visual 2010 has been installed during installation
Instructions |
---|
System requirements
- These are estimated system requirements and may change for the final release of the game.
Windows Minimum Recommended Operating system (OS) Vista, 7, 8 7, 8 Processor (CPU) Quad Core CPU 3GHz Intel i5-XXXX/i7-XXXX Quad Core CPU (game is not multithreaded well at the moment) System memory (RAM) 4 GB 8 GB Hard disk drive (HDD) 14 GB 14 GB Video card (GPU) currently AMD HD7850/R9 270X or NVidia GTX670/GTX760 (HD6670 or GTX560 will work for Hangar module)
1 GB of VRAM
DirectX 11 compatibleAMD HD7950/R9 280, NVidia GTX770/GTX680; CrossFire/SLI currently unsupported and producing artifacts References
Categories:
- Games in development
- Windows
- Linux
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Network)
- Invalid template usage (VR support)
- VR games
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)