Difference between revisions of "Slave Zero"
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+ | |120 fps notes = | ||
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|color blind notes = | |color blind notes = |
Revision as of 09:35, 20 July 2015
Developers | |
---|---|
Accolade | |
Publishers | |
Original | Infogrames |
Current | Tommo |
Engines | |
Ecstasy Engine | |
Release dates | |
Windows | November 19, 1999 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Comes pre-configured with nGlide. | |||
Steam | Comes pre-configured with nGlide. |
Essential improvements
Slave Zero Update
The Slave Zero Update adds four-player LAN multiplayer and force feedback support for joysticks.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/328470/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/328470/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Requires the Slave Zero Update. | ||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Misaligned crosshair
On higher resolutions, the crosshair is misaligned with the correct position, preventing accurate aiming. This bug can also break the missile lock-on ability.
The only known solution is to set the in-game resolution to 640x480 and use a Glide wrapper (ex. nGlide) to scale up the resolution externally.
Issues fixed
Cannot change resolution in-game (with nGlide)
- It is recommended to set the internal resolution to 640x480 to avoid the misaligned crosshair bug
Instructions |
---|
Cannot enable the "True Colour Textures" and "Bump Mapping" options
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Glide | Does not support all graphical settings. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Aural A3D |
DirectX vs. Glide renderers
DirectX (Direct3D)
- Best looking (all graphical options are available)
- Not as stable as Glide
Glide (using nGlide)
- Very stable
- Benefits from all nGlide enhancements (scale resolution up to 4K, proper gamma support, etc.)
- "Uglier" than DirectX (does not support True Colour Textures and Bump Mapping)
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 120 MB | 230 MB |
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (328470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Fixbox)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)