Difference between revisions of "SimCopter"
From PCGamingWiki, the wiki about fixing PC games
Tafferwocky (talk | contribs) |
Tafferwocky (talk | contribs) (Other info and glide details.) |
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{{ii}} The game often runs too fast on modern CPUs and must be slowed down. | {{ii}} The game often runs too fast on modern CPUs and must be slowed down. | ||
# Use a CPU slowdown utility, such as CPU Grabber. | # Use a CPU slowdown utility, such as CPU Grabber. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = 2.1.1 | ||
+ | |glide notes = Only available after installing [[#Patches|the 1.02 patch]] and is strictly experimental. As such the HUD and some other features are missing, with a number of graphical glitches also present. Supported by [http://www.zeus-software.com/downloads/nglide nGlide]. | ||
+ | |software mode = true | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Revision as of 13:18, 25 November 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Maxis | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | October 31, 1996 |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
Key points
- Game works on modern systems (see Installing on 64-bit versions of Windows).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Patch 1.02 adds a better flight model and experimental 3Dfx acceleration.
- The patch comes in a 16-bit installer executable and so cannot be installed natively on 64-bit Windows.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- Config files require a hex editor to read and are not easy to interpret.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Issues fixed
Installing on 64-bit versions of Windows
- The original disc release uses a 16-bit installer.
Instructions |
---|
Game crashes
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Glide | 2.1.1 | Only available after installing the 1.02 patch and is strictly experimental. As such the HUD and some other features are missing, with a number of graphical glitches also present. Supported by nGlide. |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium/75Mhz | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | SVGA video card 512 KB of VRAM |