Difference between revisions of "SimCity 3000"
From PCGamingWiki, the wiki about fixing PC games
(added Patches section) |
(→Video settings: updated WSGF details and screen types) |
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{{Image|SimCity 3000 settings.png|General settings.}} | {{Image|SimCity 3000 settings.png|General settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = http://www.wsgf.org/dr/simcity-3000/en |
− | |widescreen wsgf award = | + | |widescreen wsgf award = limited |
|multimonitor wsgf award = | |multimonitor wsgf award = | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See the [http://www.wsgf.org/dr/simcity-3000/en WSGF entry]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
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|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable |
Revision as of 00:16, 23 May 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Maxis | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | January 31, 1999 |
Mac OS (Classic) | 1999 |
Linux | 2000 |
SimCity | |
---|---|
Subseries of Sim | |
SimCity (1989) | 1989 |
SimCity 2000 | 1994 |
SimCity 2000 Network Edition | 1996 |
SimCopter | 1996 |
Streets of SimCity | 1997 |
SimCity 3000 | 1999 |
SimCity 4 | 2003 |
SimCity Societies | 2007 |
SimCity (2013) | 2013 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check. |
Essential improvements
Skip intro videos
Instructions |
---|
Patches
The latest Patch updates the game and adds the Building Architect Tool.
Game data
Configuration file(s) location
Save game data location
- Cities (
*.sc3
) can be saved anywhere; this is the default location.
Video settings
Windowed
- The game must be running in 16-bit color mode.
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | 95, 98 |
Processor (CPU) | Pentium 166 MHz | Pentium 233 MHz |
System memory (RAM) | 32 MB | 32 MB |
Hard disk drive (HDD) | 230 MB | 230 MB |
Video card (GPU) | DirectDraw compatible 2 MB of VRAM | DirectDraw compatible 4 MB of VRAM |
References
Categories:
- Stubs
- Pages needing cover images
- Windows
- Mac OS
- Linux
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)