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Silent Hill 3

From PCGamingWiki, the wiki about fixing PC games
Revision as of 15:11, 5 March 2013 by Omega McMuff (talk | contribs) (Added xpadder information)

Template:Infobox

Key points

The PC version adds the ability to save at any time in the game
Greater resolution textures than PS2
Key remapping implemented
Sluggish and clunky camera/keyboard controls
  • Allows for 4096x4096 internally rendered textures, but is only used for a select few.

Availability

Template:Availability Table

The first four Silent Hill games have never been released on digital distribution platforms for PC.

Issues and Fixes

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.

Field of View & Resolution

Result

The field of view for your resolution can be changed in the game as such[1]:

  1. Install the game.
  2. Edit the file disp.ini in the savedata folder to your desired resolution.
    Example:
    size=1920x1080
  3. Download this FOV tool and put it in your SH3 folder.
  4. Start the tool.
  5. Input the correct FOV values.
    Example:
    Width FOV=0,85
    Height FOV=1,2
  6. Start the game.
  7. Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.
  • If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.

Forcing Vertical Sync

Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using D3D Overrider.

Controls

Xpadder works with Silent Hill 3, which some find better than keyboard controls in this game. A pre-made profile can be found here.

System Requirements

Template:System Requirements

References

  1. Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.