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Silent Hill 3

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Revision as of 15:03, 5 March 2013 by Omega McMuff (talk | contribs) (Added key points and v-sync information)
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Key points

The PC version adds the ability to save at any time in the game
Greater resolution textures than PS2
Key remapping implemented
Sluggish and clunky camera/keyboard controls
  • Allows for 4096x4096 internally rendered textures, but is only used for a select few.

Availability

Template:Availability Table

The first four Silent Hill games have never been released on digital distribution platforms.

Issues and Fixes

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.

Field of View & Resolution

Result

The field of view for your resolution can be changed in the game as such[1]:

  1. Install the game.
  2. Edit the file disp.ini in the savedata folder to your desired resolution.
    Example:
    size=1920x1080
  3. Download this FOV tool and put it in your SH3 folder.
  4. Start the tool.
  5. Input the correct FOV values.
    Example:
    Width FOV=0,85
    Height FOV=1,2
  6. Start the game.
  7. Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.
  • If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.


Forcing Vertical Sync

Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using D3D Overrider.

System Requirements

Template:System Requirements

References

  1. Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.