Silent Hill 3
Key points
- The PC version adds the ability to save at any time in the game
- Greater resolution textures than PS2
- Key remapping implemented
- Sluggish and clunky camera/keyboard controls
- Allows for 4096x4096 internally rendered textures, but is only used for a select few.
Availability
- The first four Silent Hill games have never been released on digital distribution platforms.
Issues and Fixes
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.
Field of View & Resolution
The field of view for your resolution can be changed in the game as such[1]:
- Install the game.
- Edit the file disp.ini in the savedata folder to your desired resolution.
Example:
size=1920x1080 - Download this FOV tool and put it in your SH3 folder.
- Start the tool.
- Input the correct FOV values.
Example:
Width FOV=0,85
Height FOV=1,2 - Start the game.
- Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.
- If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.
Forcing Vertical Sync
Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using D3D Overrider.
System Requirements
References
- ↑ Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.