Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Silent Hill 3

From PCGamingWiki, the wiki about fixing PC games
Revision as of 19:18, 3 March 2013 by Omega McMuff (talk | contribs)

Template:Infobox


Availability

Silent Hill 3 was released for the PlayStation 2 and Windows at a later date. Konami have never released the first four Silent Hill games on digital distribution platforms, making them hard to come by legally and used copies of the game, especially for PC, expensive to find nowadays. Don't settle for the HD Collection.

System Requirements

These are the requirements from release. The game will run on modern and 64-bit systems. Template:System Requirements

Issues and Fixes

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.

Field of View & Resolution[1]

Result

The field of view for your resolution can be changed in the game as such:

  1. Install the game.
  2. Edit the file disp.ini in the savedata folder to your desired resolution.
    Example:
    size=1920x1080
  3. Download this FOV tool and put it in your SH3 folder.
  4. Start the tool.
  5. Input the correct FOV values.
    Example:
    Width FOV=0,85
    Height FOV=1,2
  6. Start the game.
  7. Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.


  • If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.
  • The PC version has been noticed to allow for 4096x4096 internally rendered textures, but is probably only for a select few, as many of the textures still are identical to the PS2 version.

References

  1. Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.