Silent Hill 3
From PCGamingWiki, the wiki about fixing PC games
Revision as of 00:46, 24 November 2014 by Suicide machine (talk | contribs) (I'm sorry, but the vsync statement makes no sense. There is no vsync, so there is going to be tearing - that's how it works with every game (the only difference can be how noticeable it is).)
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | October 31, 2003 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- The PC version adds improved lighting and the ability to save at any time during the game
- FPS fluctuates between 30 FPS and 60 FPS. There are no known solutions to this.
- Only supports Dinput for controllers and default bindings are awkward. Controls should be adjusted.
- 14 of Heather's outfits in the PS2 version are removed.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- The North American PC physical release had 5 CD discs.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
Instructions |
---|
Field of view (FOV)
- Flawless Widescreen supports this game.
Instructions |
---|
Input settings
Audio settings
Issues fixed
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases.
- Low resolution Depth of Field effect. Also, no options to crank it up or turn it off.
- If using anti aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).
- Rendering resolution (usually found under Inventory > Options > Configuration) is actually internal framebuffer resolution. Use it to match your display resolution.
- By default, the game creates savegames in its own folder. This can cause issues for users with non-elevated privileges. The workaround is to change the default save location by modifying the registry.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Pentium III or Athlon 1GHz | Pentium 4 or Athlon 1.4GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4.7 GB | 6 GB |
Video card (GPU) | GeForce3 Ti Radeon 8500 | GeForce4 Ti GeForce FX |
Sound (audio device) | DirectX compatible sound card |
References
Categories:
- Stubs
- Pages needing cleanup
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)