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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
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m (Added key points and v-sync information)
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|publisher      = [[Wikipedia:Konami|Konami]]
 
|publisher      = [[Wikipedia:Konami|Konami]]
 
|release dates  = <sup>Windows</sup> October 31, 2003}}
 
|release dates  = <sup>Windows</sup> October 31, 2003}}
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'''Key points'''
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{{++}} The PC version adds the ability to save at any time in the game
 +
{{++}} Greater resolution textures than PS2
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{{++}} Key remapping implemented
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{{--}} Sluggish and clunky camera/keyboard controls
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* Allows for 4096x4096 internally rendered textures, but is only used for a select few.
  
 
== Availability ==
 
== Availability ==
 
{{Availability Table|
 
{{Availability Table|
{{Availability Table/row| Retail | {{ID|Retail}} | The first four Silent Hill games have never been released on digital distribution platforms. }}
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{{Availability Table/row| Retail | {{ID|Retail}} | Only available through retail, and not produced any more. }}
 
}}
 
}}
 
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{{ii}}  The first four Silent Hill games have never been released on digital distribution platforms.
 
== Issues and Fixes ==
 
== Issues and Fixes ==
 
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.  
 
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.  
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*If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.
 
*If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.
*The PC version has been noticed to allow for 4096x4096 internally rendered textures, but is probably only for a select few, as many of the textures still are identical to the PS2 version.  
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== Forcing Vertical Sync ==
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Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using [http://www.gamefront.com/files/20116422/D3DOverrider_rar D3D Overrider].
  
 
== System Requirements ==
 
== System Requirements ==

Revision as of 15:03, 5 March 2013

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Template:Infobox

Key points

The PC version adds the ability to save at any time in the game
Greater resolution textures than PS2
Key remapping implemented
Sluggish and clunky camera/keyboard controls
  • Allows for 4096x4096 internally rendered textures, but is only used for a select few.

Availability

Template:Availability Table

The first four Silent Hill games have never been released on digital distribution platforms.

Issues and Fixes

Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.

Field of View & Resolution

Result

The field of view for your resolution can be changed in the game as such[1]:

  1. Install the game.
  2. Edit the file disp.ini in the savedata folder to your desired resolution.
    Example:
    size=1920x1080
  3. Download this FOV tool and put it in your SH3 folder.
  4. Start the tool.
  5. Input the correct FOV values.
    Example:
    Width FOV=0,85
    Height FOV=1,2
  6. Start the game.
  7. Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.
  • If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.


Forcing Vertical Sync

Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using D3D Overrider.

System Requirements

Template:System Requirements

References

  1. Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.