Difference between revisions of "Silent Hill 3"
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|publisher = [[Wikipedia:Konami|Konami]] | |publisher = [[Wikipedia:Konami|Konami]] | ||
|release dates = <sup>Windows</sup> October 31, 2003}} | |release dates = <sup>Windows</sup> October 31, 2003}} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{++}} The PC version adds the ability to save at any time in the game | ||
+ | {{++}} Greater resolution textures than PS2 | ||
+ | {{++}} Key remapping implemented | ||
+ | {{--}} Sluggish and clunky camera/keyboard controls | ||
+ | |||
+ | * Allows for 4096x4096 internally rendered textures, but is only used for a select few. | ||
== Availability == | == Availability == | ||
{{Availability Table| | {{Availability Table| | ||
− | {{Availability Table/row| Retail | {{ID|Retail}} | | + | {{Availability Table/row| Retail | {{ID|Retail}} | Only available through retail, and not produced any more. }} |
}} | }} | ||
− | + | {{ii}} The first four Silent Hill games have never been released on digital distribution platforms. | |
== Issues and Fixes == | == Issues and Fixes == | ||
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect. | Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect. | ||
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*If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped. | *If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped. | ||
− | + | ||
+ | |||
+ | == Forcing Vertical Sync == | ||
+ | Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using [http://www.gamefront.com/files/20116422/D3DOverrider_rar D3D Overrider]. | ||
== System Requirements == | == System Requirements == |
Revision as of 15:03, 5 March 2013
Key points
- The PC version adds the ability to save at any time in the game
- Greater resolution textures than PS2
- Key remapping implemented
- Sluggish and clunky camera/keyboard controls
- Allows for 4096x4096 internally rendered textures, but is only used for a select few.
Availability
- The first four Silent Hill games have never been released on digital distribution platforms.
Issues and Fixes
Silent Hill 3 is usually considered the best PC port out of the Silent Hill PlayStation 2 releases. Other than some minor glitches, the only common issue is that the game remains at the original PS2 resolution, creating a jaggy Depth of Field effect.
Field of View & Resolution
The field of view for your resolution can be changed in the game as such[1]:
- Install the game.
- Edit the file disp.ini in the savedata folder to your desired resolution.
Example:
size=1920x1080 - Download this FOV tool and put it in your SH3 folder.
- Start the tool.
- Input the correct FOV values.
Example:
Width FOV=0,85
Height FOV=1,2 - Start the game.
- Press * on your numpad when you are in the game and the FOV will be corrected according to your FOV values.
- If the entered values aren't correct, you should probably mess around with it by comparing it to regular 4:3 screenshots. The trick is to make the game not appear stretched or cropped.
Forcing Vertical Sync
Silent Hill 3 does support V-Sync, but can be forced either through your graphics card or by using D3D Overrider.
System Requirements
References
- ↑ Neogaf thread on Silent Hill PC ports, All information regarding the fixes and optimization comes from the user Lime.