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Difference between revisions of "Silent Hill 3"

From PCGamingWiki, the wiki about fixing PC games
(misc)
Line 18: Line 18:
 
'''Key points'''
 
'''Key points'''
 
{{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game.
 
{{++}} The PC version adds improved flashlight lighting and the ability to save at any time during the game.
{{++}} Only the PC version takes advantage of video texturing.
+
{{++}} The PC version takes advantage of video texturing.
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast. Brightness Level 6 and 7 overexposure the white level, while 4 and below are unnecessarily dim.
+
{{--}} Heather has a pixelated real-time shadow. See [[#Shadows are low resolution|Issues fixed]] for a solution.
{{--}} Heather has a pixelated real-time shadow. See [[#Increase shadow map resolution|Issues fixed]] for a solution.
+
{{--}} Depth of Field effect has a low resolution. See [[#Depth of Field is low resolution|Issues fixed]] for a solution.
{{--}} Low resolution Depth of Field effect. See [[#Low resolution Depth of Field effect|Issues fixed]] for a solution.
+
{{--}} Frame rate may fluctuate between 30 and 60 FPS. See [[#Frame rate jitter or fluctuation|Issues fixed]] for a solution.
{{--}} FPS may fluctuate between 30 FPS and 60 FPS. See [[#Frame rate jitter|Issues fixed]] for a solution.
+
{{--}} Fourteen of Heather's outfits from the PlayStation 2 version were removed.
{{--}} Only supports DirectInput for controllers and default bindings are awkward. Controls should be adjusted.
 
{{--}} 14 of Heather's outfits in the PlayStation 2 version are removed.
 
  
 
'''General information'''
 
'''General information'''
Line 101: Line 99:
 
}}
 
}}
 
{{ii}} The rendering resolution set in the options menu is actually the internal framebuffer resolution.
 
{{ii}} The rendering resolution set in the options menu is actually the internal framebuffer resolution.
 +
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = D-input only.
+
|controller support notes  = DirectInput only and default bindings are awkward. Controls should be adjusted.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 290: Line 289:
 
==Issues unresolved==
 
==Issues unresolved==
 
===Forcing anti-aliasing===
 
===Forcing anti-aliasing===
{{--}} If using anti-aliasing (MSAA, at least), Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}
+
{{--}} If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}
  
 
==Issues fixed==
 
==Issues fixed==
Line 315: Line 314:
 
}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Enable DOF fix}}
+
{{Fixbox/fix|Use DOF fix}}
 
# Install [http://ps2wide.net/pc.html#sh3 Widescreen fix] and edit {{file|sh3w.ini}}.
 
# Install [http://ps2wide.net/pc.html#sh3 Widescreen fix] and edit {{file|sh3w.ini}}.
 
# Set the {{code|DOF_fix_on}} value to {{code|1}} (by default).
 
# Set the {{code|DOF_fix_on}} value to {{code|1}} (by default).
Line 329: Line 328:
  
 
===Fog density becomes thicker===
 
===Fog density becomes thicker===
{{ii}} By default, when increasing aspect ratio or FOV, the fog density increases.
+
{{ii}} By default, when increasing the aspect ratio or FOV, the fog density increases.
  
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Enable fog fix|ref={{cn|date=September 2016}}}}
+
{{Fixbox/fix|Use fog fix|ref={{cn|date=September 2016}}}}
 
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}.
 
# Install [https://github.com/07151129/sh3proxy sh3proxy] and edit {{file|sh3proxy.ini}}.
 
# Set the {{code|CorrectFog}} value to {{code|1}} (by default).
 
# Set the {{code|CorrectFog}} value to {{code|1}} (by default).
 
}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox|1=
{{Fixbox/fix|Enable fog fix (alternative)|ref={{cn|date=September 2016}}}}
+
{{Fixbox/fix|Use fog fix (alternative)|ref={{cn|date=September 2016}}}}
 
# Install [https://www.flawlesswidescreen.org Flawless Widescreen] and run it alongside the game.
 
# Install [https://www.flawlesswidescreen.org Flawless Widescreen] and run it alongside the game.
 
# Install the Silent Hill 3 plugin and enable the Fog Fix.
 
# Install the Silent Hill 3 plugin and enable the Fog Fix.

Revision as of 12:39, 27 September 2016

Silent Hill 3
Silent Hill 3 cover
Developers
Team Silent
Publishers
Konami
Release dates
Windows October 31, 2003
Silent Hill 3 on Wikipedia
Silent Hill
Silent Hill 2: Director's Cut 2002
Silent Hill 3 2003
Silent Hill 4: The Room 2004
Silent Hill: Homecoming 2008
Silent Hill 2 2024

Key points

The PC version adds improved flashlight lighting and the ability to save at any time during the game.
The PC version takes advantage of video texturing.
Heather has a pixelated real-time shadow. See Issues fixed for a solution.
Depth of Field effect has a low resolution. See Issues fixed for a solution.
Frame rate may fluctuate between 30 and 60 FPS. See Issues fixed for a solution.
Fourteen of Heather's outfits from the PlayStation 2 version were removed.

General information

Silent Hill Wiki - A wiki for the series
Silent Hill Memories - Informative site

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Amazon.co.uk
DRM-free
Windows
Amazon.com
DRM-free
Windows
The North American physical release had 5 CDs, while the European PC physical release features just one DVD. The European version requires a disc check each time you want to play.

Essential improvements

sh3proxy

sh3proxy is a d3d8 wrapper which provides some fixes for the game.
Instructions

Widescreen fix

Widescreen fix by nemesis2000 is an alternative to sh3proxy. It may conflict with some aspects of sh3proxy.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Silent Hill 3 with corrected FoV
Silent Hill 3 with corrected FoV

Template:Video settings

The rendering resolution set in the options menu is actually the internal framebuffer resolution.
It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.

Widescreen resolution

Instructions
Instructions
Instructions

Field of view (FOV)

Instructions
Instructions
Instructions

Borderless fullscreen windowed

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Korean
Simplified Chinese
Japanese

Issues unresolved

Forcing anti-aliasing

If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).[citation needed]

Issues fixed

Windows 10 white border

Instructions

Frame rate jitter or fluctuation

Instructions

Depth of Field is low resolution

Instructions
Instructions

Shadows are low resolution

Instructions

Fog density becomes thicker

By default, when increasing the aspect ratio or FOV, the fog density increases.
Instructions
Instructions
Instructions

Save data not appearing in game folder

By default, the game creates saves in its own folder. This can cause issues for users with non-elevated privileges.
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, 2000, ME, XP
Processor (CPU) Pentium III or Athlon 1GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 4.7 GB
Video card (GPU) GeForce3 Ti
Radeon 8500
Sound (audio device) DirectX compatible sound card

References