Difference between revisions of "Sid Meier's Civilization"
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====CivNet==== | ====CivNet==== | ||
{{ii}} A 1995 re-release of ''Civilization'' with multiplayer features (LAN, hotseat, modem, and P2P), and support for Windows 3.1 and 95. | {{ii}} A 1995 re-release of ''Civilization'' with multiplayer features (LAN, hotseat, modem, and P2P), and support for Windows 3.1 and 95. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} [http://apolyton.net/local_links/links/c-patches-422 Patches] are available. | ||
==Game data== | ==Game data== | ||
Line 133: | Line 137: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{ii}} Multiplayer modes are only available in the CivNet release. | ||
+ | |||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 8 | ||
+ | |local play modes = Hot seat | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 8 | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 8 | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 03:35, 17 October 2016
Developers | |
---|---|
MicroProse | |
Release dates | |
DOS | 1991 |
Windows | 1993 |
Mac OS (Classic) | 1993 |
⤏ Go to series page | |
Sid Meier's Civilization | 1991 |
Freeciv (unofficial) | 1996 |
Sid Meier's Civilization II | 1996 |
Civilization II: Test of Time | 1999 |
Sid Meier's Civilization III | 2001 |
Sid Meier's Civilization IV | 2005 |
CivCity: Rome | 2006 |
Sid Meier's Civilization IV: Colonization | 2008 |
Sid Meier's Civilization V | 2010 |
Sid Meier's Civilization: Beyond Earth | 2014 |
Sid Meier's Civilization VI | 2016 |
General information
- Official game series site
- Civilization Wiki - A detailed wiki for all Civilization games and their spin offs
- Apolyton Civilization Site's Civilization I & II section - A huge forum dedicated to all Civilization games and their spin offs.
- CivFanatics very large Civilization community.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Manual/content lookup. | |||
Amazon.com |
- This game is not available digitally.
Version differences
CivNet
- A 1995 re-release of Civilization with multiplayer features (LAN, hotseat, modem, and P2P), and support for Windows 3.1 and 95.
Essential improvements
Patches
- Patches are available.
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Network
- Multiplayer modes are only available in the CivNet release.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Hot seat |
||
LAN play | 8 | |||
Online play | 8 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 3.1, 95 | |
Processor (CPU) | Intel 386SX | |
System memory (RAM) | 640 KB | |
Hard disk drive (HDD) | 3.5 MB | |
Video card (GPU) | Tandy, EGA, VGA, or SVGA graphics card |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mac | |
Processor (CPU) | ||
System memory (RAM) | 640 KB | |
Hard disk drive (HDD) | 3.5 MB | |
Video card (GPU) | Tandy, EGA, VGA, or SVGA graphics card |