Difference between revisions of "SiN Episodes: Emergence"
m (→[[Glossary:Field of view (FOV)|Field of view (FOV)]]: misc. fixes) |
(Added in the API and Middleware tables.) |
||
Line 190: | Line 190: | ||
|fan notes = | |fan notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 6, 7, 8, 8.1, 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 2, 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = Heavily modified variant. | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
Revision as of 13:56, 27 November 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Ritual Entertainment | |
Engines | |
Source | |
Release dates | |
Windows | May 10, 2006 |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
Key points
- Planed as trilogy but second episode was never released. So this episodes features around 5 hours of game play with open ending.
General information
- Steam Community Discussions
- Steam Users' Forums for SiN Episodes
- Ritualistic Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Instructions |
---|
Input settings
Xbox 360 Controller
While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible.
Instructions |
---|
Sensitivity and Deadzones on a controller
The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones.
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Major differences between subtitles and spoken words. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | 3 GB |
Video card (GPU) | DirectX 7 level graphics card | DirectX 9 level graphics card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.