Difference between revisions of "Shatter"
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+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = | ||
+ | |vorpx modes = | ||
+ | |vorpx notes = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = true | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
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Revision as of 05:28, 24 September 2020
Developers | |
---|---|
Sidhe Interactive | |
macOS (OS X) | Edward Rudd |
Linux | Edward Rudd |
Engines | |
PhyreEngine | |
Release dates | |
Windows | March 15, 2010 |
macOS (OS X) | September 18, 2012 |
Linux | September 18, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- The DRM-free version of the game does not feature score tracking.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Mac App Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%/Sidhe/SH |
macOS (OS X) | |
Linux | ~/.sidhe/Shatter/ |
Steam | <Steam-folder>/userdata/<user-id>/20820/remote/ |
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | ~/.sidhe/Shatter/ |
Steam | <Steam-folder>/userdata/<user-id>/20820/remote/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs profile. |
Video settings
Borderless fullscreen windowed
Use Borderless Windowed[1] |
---|
|
Input settings
- The default setting for the special power is the Super or Windows key. This conflicts with the Ubuntu shortcut for showing the dash.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
VR support
Devices | State | Notes | |
---|---|---|---|
Novint Falcon |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Shared-screen. |
||
LAN play | ||||
Online play |
Issues fixed
- The main menu is missing for some languages (e.g. Turkish).
Instructions[2] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3 | |
Processor (CPU) | 2.0 GHz+ single-core or dual-core (any speed) | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 128 MB of VRAM Shader model 2 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | Intel | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 128 MB of VRAM Shader model 2 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.6, glibc 2.7+ | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 128 MB of VRAM Shader model 2 support |
References
- ↑ Verified by User:Andytizer on 3 February 2013
- ↑ [Linux] Fix for missing main menu :: Shatter General Discussions