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Difference between revisions of "Serious Sam: The First Encounter"

From PCGamingWiki, the wiki about fixing PC games
(updated widescreen fix (Hor+ behaviour), added Polish retail translation)
(added alternative fov setting method, useful console commands list, references, corrections)
Line 87: Line 87:
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Default is 90° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 97: Line 97:
 
|antialiasing notes        = Force in the graphics card control panel use OpenGL render.
 
|antialiasing notes        = Force in the graphics card control panel use OpenGL render.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = Labeled as "Wait vertical retrace".
+
|vsync notes                = Labeled as '''Wait vertical retrace'''.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Frame counter can be enabled by using <code>/hud_iStats=1</code> in the in-game console ({{Key|~}}).
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 110: Line 110:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Image|SeriousSamwidescreenerror.jpg|This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.}}
 
{{Image|SeriousSamwidescreenerror.jpg|This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.}}
{{Fixbox|description=Modify the <code>PersistentSymbols.ini</code> file|ref=<ref>{{Refcheck|user=LDK|date=2012-10-24}}</ref><ref>{{Refcheck|user=Orzelek303|date=2018-03-26}}</ref>|fix=
+
{{Fixbox|description=Modify the <code>PersistentSymbols.ini</code> file|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref><ref>{{Refcheck|user=Orzelek303|date=2018-03-26}}</ref>|fix=
{{ii}} Do not enable "Wide screen" option from rendering menu. If it is enabled, game will add black bars on top and bottom of the screen regardless of aspect ratio or resolution.
 
 
# Launch the game at least once.
 
# Launch the game at least once.
 
# Go to <code>{{p|game}}\Scripts\</code>
 
# Go to <code>{{p|game}}\Scripts\</code>
 
# Open the <code>PersistentSymbols.ini</code> file with Notepad or other text editor.
 
# Open the <code>PersistentSymbols.ini</code> file with Notepad or other text editor.
# Locate <code>persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;</code> and <code>persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;</code>
+
# Locate lines:
# Change <code>XXX</code> and <code>YYY</code> to desired resolution.
+
<pre>persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
# [[#Field of view (FOV)|Set field of view]] according to the given aspect ratio or resolution:
+
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;</pre>
#* 16:9 - 106.26
+
<ol start="5">  
#* 16:10 - 100.39
+
<li>Change <code>XXX</code> and <code>YYY</code> to desired resolution.</li>
#* 2560x1080 - 121.28
+
<li>Save the changes and launch the game.</li>
#* 1366x768 - 106.29
+
</ol>
#* 1360x768 - 106.04
+
{{ii}} Do not enable '''Wide screen''' option from rendering menu.
# Save the file and launch the game.
+
{{ii}} For perfect {{term|Hor+}} behavior [[#Field of view (FOV)|set field of view]] according to the given aspect ratio or resolution:
 +
* 16:9 - 106.26
 +
* 16:10 - 100.39
 +
* 2560x1080 - 121.28
 +
* 1366x768 - 106.29
 +
* 1360x768 - 106.04
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Field of view (FOV)|ref={{cn|date=July 2016}}|fix=
+
 
# Run game at least once.
+
{{Fixbox|description=Use <code>/plr_fFOV=XX</code> in the in-game console ({{Key|~}}), where <code>XX</code> is the desired horizontal FOV|ref=<ref>[https://42amsterdam.net/samforum/showthread.php?t=319&p=3027&viewfull=1#post3027 42 AmsterDam Serious Sam Multiserver - Game cheating or cheating the game ]</ref>}}
 +
 
 +
{{Fixbox|description=Modify the <code>PersistentSymbols.ini</code> file|ref=<ref name="2012-10-24">{{Refcheck|user=LDK|date=2012-10-24}}</ref>|fix=
 +
# Launch the game at least once.
 
# Go to <code>{{p|game}}\Scripts\</code>
 
# Go to <code>{{p|game}}\Scripts\</code>
# Open <code>PersistentSymbols.ini</code>
+
# Open <code>PersistentSymbols.ini</code> with Notepad or other text editor.
# Locate the line <code>persistent extern user FLOAT plr_fFOV=(FLOAT)XX;</code>
+
# Locate the <code>persistent extern user FLOAT plr_fFOV=(FLOAT)XX;</code> line.
# Change <code>XX</code> to your preferred field of view.
+
# Change <code>XX</code> to desired horizontal FOV.
 +
# Save the changes and launch the game.
 
}}
 
}}
  
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|multiplayer notes=  
 
|multiplayer notes=  
 
}}
 
}}
 +
 +
===Console commands===
 +
{{ii}} [https://42amsterdam.net/samforum/showthread.php?t=197 List of useful console commands]
  
 
==System requirements==
 
==System requirements==

Revision as of 20:42, 26 March 2018

Template:Infobox game/row/linporter
Serious Sam: The First Encounter
Serious Sam: The First Encounter cover
Developers
Croteam
Publishers
Gathering of Developers
Devolver Digital
Engines
Serious Engine 1
Release dates
Windows March 1, 2001
Serious Sam: The First Encounter guide on StrategyWiki
Serious Sam: The First Encounter on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Serious Sam: The First Encounter 2001
Serious Sam: The Second Encounter 2002
Serious Sam 2 2005
Serious Sam HD: The First Encounter 2009
Serious Sam HD: The Second Encounter 2010
Serious Sam Double D 2011
Serious Sam: The Random Encounter 2011
Serious Sam 3: BFE 2011
Serious Sam: The Greek Encounter 2012
Serious Sam: Kamikaze Attack! 2012
Serious Sam VR (series)
Serious Sam Fusion 2017 EA
Serious Sam's Bogus Detour 2017
Serious Sam Classics: Revolution 2019
Serious Sam 4 2020
Serious Sam: Siberian Mayhem 2022
Serious Sam: Tormental 2022

For the updated HD version, see Serious Sam HD: The First Encounter.

Key points

GameSpy online server browser stopped working on May 31, 2014 due to GameSpy services being shut down.
Online functionality is restored on the Steam versions, for non-Steam versions use the Master Server Patch.

General information

Official game series site
Serious Sam Wiki
Seriously! Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
GOG.com
DRM-free
Includes in-game Soundtrack
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Serious Sam XPLUS is a mod that enhances the textures, using the HD version textures.
Updates for non-Steam versions of the game can be downloaded from Serious Zone.

Game data

In-game player settings.
In-game player settings.

Configuration file(s) location

System Location
Windows <path-to-game>\Scripts[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\SaveGame[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/41050/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game video settings.
In-game video settings.
In-game general rendering settings.
In-game general rendering settings.

Template:Video settings

Widescreen resolution

This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
This is what happens if you don't disable widescreen when setting a custom resolution in Serious Sam: The First Encounter.
Modify the PersistentSymbols.ini file[1][2]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open the PersistentSymbols.ini file with Notepad or other text editor.
  4. Locate lines:
persistent extern INDEX sam_iScreenSizeI=(INDEX)XXX;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)YYY;
  1. Change XXX and YYY to desired resolution.
  2. Save the changes and launch the game.
Do not enable Wide screen option from rendering menu.
For perfect Hor+ behavior set field of view according to the given aspect ratio or resolution:
  • 16:9 - 106.26
  • 16:10 - 100.39
  • 2560x1080 - 121.28
  • 1366x768 - 106.29
  • 1360x768 - 106.04

Field of view (FOV)

Use /plr_fFOV=XX in the in-game console (~), where XX is the desired horizontal FOV[3]
Modify the PersistentSymbols.ini file[1]
  1. Launch the game at least once.
  2. Go to <path-to-game>\Scripts\
  3. Open PersistentSymbols.ini with Notepad or other text editor.
  4. Locate the persistent extern user FLOAT plr_fFOV=(FLOAT)XX; line.
  5. Change XX to desired horizontal FOV.
  6. Save the changes and launch the game.

Input settings

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.
In-game axis settings.
In-game axis settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Polish
Retail release, download
Russian
Only available in the retail release.

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Split-screen.
LAN play
16 Co-op, Versus
Co-op supports 4 players.
Online play
16 Co-op, Versus
Co-op supports 4 players. To play online with non-Steam versions apply the Master Server Patch.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 25600 - 25603
UDP 25600 - 25603
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8
OpenGL 1.1, 1.2, 1.3, 1.4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer GameSpy

Console commands

List of useful console commands

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 300 MHz
AMD K6-3 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB
Video card (GPU) 16 MB of VRAM
DirectX 8 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References