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Difference between revisions of "Salt and Sanctuary"

From PCGamingWiki, the wiki about fixing PC games
(Vsync change works on windows as does ultrawide and 4k (see https://imgur.com/a/ev7gi) as game uses XNA HiDef profile with 4,096 limit. Mouse = false instead of N/A at is part of gameplay when using m/kb (e.g. inventory). Added multiplayer and screenshots)
m (updated template usage)
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==Game data==
 
==Game data==
{{Image|Salt and Sanctuary game settings.png|In-game game settings}}
+
{{Image|Salt and Sanctuary game settings.png|In-game game settings.}}
  
 
===Configuration file(s) location===
 
===Configuration file(s) location===
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|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
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|local play modes    = Co-op, Versus
 
|local play modes    = Co-op, Versus
 
|local play notes    = Indirect online features available, like leaving behind messages or seeing where other players died.
 
|local play notes    = Indirect online features available, like leaving behind messages or seeing where other players died.
|lan play            =  
+
|lan play            = unknown
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          =  
+
|online play          = unknown
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  

Revision as of 02:22, 5 January 2018

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Salt and Sanctuary
Salt and Sanctuary cover
Developers
Ska Studios
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows May 17, 2016
macOS (OS X) July 7, 2016
Linux July 7, 2016
Salt and Sanctuary on Wikipedia

General information

Official Website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

In-game game settings.
In-game game settings.

Configuration file(s) location

Save game data location

This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings
In-game video settings

Template:Video settings

Vertical sync (Vsync)

Disable Vsync[1]
  1. Go to the configuration file(s) location.
  2. Open config.ini.
  3. Change vsync=1 to vsync=0 and save the file.

Input settings

In-game controls settings
In-game controls settings
In-game remapping settings
In-game remapping settings

Template:Input settings

Audio settings

In-game audio settings
In-game audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
Japanese
Korean
Italian
Brazilian Portuguese
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op, Versus
Indirect online features available, like leaving behind messages or seeing where other players died.
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 9.0c XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9.
OpenGL 3.0+ 2.1 with ARB extensions acceptable.
Shader Model support 3.0 (HLSL), 1.20 (GLSL)
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 10 compatible
Shader model 3.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7.5
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable
Linux
Minimum Recommended
Operating system (OS) glibc 2.15+. S3TC support is NOT required
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable

References

  1. Verified by User:Waschbär on 2018-01-04