PowerSlave EX
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Revision as of 05:36, 10 April 2018 by Garrbot (talk | contribs) (→Input settings: updated template usage)
Template:Infobox game/row/winporter
Developers | |
---|---|
Lobotomy Software | |
Engines | |
Kex Engine 3.0[1] | |
Release dates | |
Windows | May 24, 2015 |
PowerSlave | |
---|---|
PowerSlave | 1996 |
PowerSlave EX (unofficial port) | 2015 |
PowerSlave Exhumed | 2022 |
Key points
- This release is an unofficial port of PlayStation version which heavily differs from the original DOS version[2]
- Source code was made available on January 4, 2017[1]
- Great port that includes widescreen support, mouse look and controller support.
General information
Availability
- Download of the game has been taken down until further notice
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8 |
Processor (CPU) | ||
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 190 MB | |
Video card (GPU) | OpenGL 1.4 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 svkaiser/PowerslaveEX - GitHub - last accessed on 2017-02-28
- ↑ FAQ - Powerslave EX - last accessed on 2017-06-06
- "Powerslave is a first person shooter developed by Lobotomy Software for PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before."