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Difference between revisions of "Postal III"

From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox|description=Use POSTAL III NODRM|ref=<ref name="Windows 8.1"/>|fix=
 
{{Fixbox|description=Use POSTAL III NODRM|ref=<ref name="Windows 8.1"/>|fix=
 
Use [https://community.pcgamingwiki.com/files/file/858-postal-3-nodrm/ POSTAL III NODRM].
 
Use [https://community.pcgamingwiki.com/files/file/858-postal-3-nodrm/ POSTAL III NODRM].
 +
}}
 +
 +
===FPS is unstable/game is laggy===
 +
{{Fixbox|description=Edit the autoexec.cfg|ref=<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=650247633</ref><ref>http://yuanpaper.blogspot.com/2012/02/postal-iii-fix-performance-crash-fix.html</ref>|fix=
 +
#Navigate to: C:\Program Files (x86)\Steam\steamapps\common\Postal III\p3\cfg\ , and open the "autoexec.cfg" file (if it's not there, launch the game once OR create a file with the same name).
 +
#Change the line <code>mat_queue_mode -2</code> to <code>mat_queue_mode 2</code>.
 +
#Next, add the following lines anywhere you'd like:
 +
* <code>physx_enabled 0</code> (the only noticeable thing this does is that it make the Postal Dude's jacket less flappy but it'll still move about, prevent animation problems and give the user a decent performance boost).
 +
* <code>r_threaded_particles 1</code> (this allows for the game's particle system to be multi-threaded)
 +
* <code>r_threaded_renderables 1</code> (this allows for the game's rendering system to be multi-threaded)
 +
* <code>snd_mix_async 1</code> (this allows multi-core CPUs to run the sound engine with the renderer simultaneously)
 +
* <code>ai_expression_optimization 1</code> (disables NPC expressions whenever those NPCs are off-screen)
 +
{{ii}} <code>mat_queue_mode</code> determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. The default value is -2; it's likely the developer intended it to be -1 but made a typo.
 
}}
 
}}
  

Revision as of 02:11, 4 January 2018

Postal III
Postal III cover
Developers
Trashmasters
Publishers
Akella
Engines
Source
Release dates
Windows November 23, 2011
Postal III on Wikipedia
Postal
Postal 1997
Postal² 2003
Postal III 2011
Postal Redux 2016
Postal 4: No Regerts 2022
Postal: Brain Damaged 2022
Poostall Royale 2023

Key points

Poorly optimized and very buggy, to the point of being officially disavowed by series developer Running With Scissors.[1]
For Windows 8.1 and later use POSTAL III NODRM to fix DRM compatibility issues.[2]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam and ActControl DRM. Use POSTAL III NODRM to remove.[2]

Essential improvements

Skip intro videos

Delete or rename files[3]

Delete or rename logo_1_akella.bik, logo_2_RWS.bik and logo_3_TMS.bik in <path-to-game>\p3\media.

Notes

The method doesn't bypass Source engine and Nvidia PhysX logos.

POSTAL III Improvement Mod

Effectively an unofficial patch of sorts; fixes many of the game's issues whilst also reimplementing some of the game's missing features/beta content.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/10220/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/10220/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian
German

Issues fixed

Game doesn't work on Windows 8.1

Postal 3 has issues on Windows 8.1 due to the DRM being incompatible.
Use POSTAL III NODRM[2]

Use POSTAL III NODRM.

FPS is unstable/game is laggy

Edit the autoexec.cfg[4][5]
  1. Navigate to: C:\Program Files (x86)\Steam\steamapps\common\Postal III\p3\cfg\ , and open the "autoexec.cfg" file (if it's not there, launch the game once OR create a file with the same name).
  2. Change the line mat_queue_mode -2 to mat_queue_mode 2.
  3. Next, add the following lines anywhere you'd like:
  • physx_enabled 0 (the only noticeable thing this does is that it make the Postal Dude's jacket less flappy but it'll still move about, prevent animation problems and give the user a decent performance boost).
  • r_threaded_particles 1 (this allows for the game's particle system to be multi-threaded)
  • r_threaded_renderables 1 (this allows for the game's rendering system to be multi-threaded)
  • snd_mix_async 1 (this allows multi-core CPUs to run the sound engine with the renderer simultaneously)
  • ai_expression_optimization 1 (disables NPC expressions whenever those NPCs are off-screen)
mat_queue_mode determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. The default value is -2; it's likely the developer intended it to be -1 but made a typo.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7
Processor (CPU) 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
System memory (RAM) 1GP XP/2 GB Vista
Hard disk drive (HDD) 13.5 GB
Video card (GPU) Support for Pixel Shaders
128 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References