Difference between revisions of "Peter Jackson's King Kong"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps = false | |120 fps = false | ||
|120 fps notes = Limit FPS to 60 to prevent game breaking bugs; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix]. | |120 fps notes = Limit FPS to 60 to prevent game breaking bugs; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix]. | ||
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{{Fixbox|description=Force anti-aliasing|ref=<ref>[http://forums.guru3d.com/showthread.php?t=357956 Nvidia Anti-Aliasing Guide - Guru3D.com Forums]</ref>|fix= | {{Fixbox|description=Force anti-aliasing|ref=<ref>[http://forums.guru3d.com/showthread.php?t=357956 Nvidia Anti-Aliasing Guide - Guru3D.com Forums]</ref>|fix= | ||
− | # Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts | + | # Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts Nvidia Profile Inspector]. |
# Search and open the '''King Kong''' profile. | # Search and open the '''King Kong''' profile. | ||
# Add {{file|KingKong8.exe}} to the profile. | # Add {{file|KingKong8.exe}} to the profile. | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
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+ | |simultaneous input notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = |
Revision as of 01:39, 19 December 2017
Developers | |
---|---|
Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Jade | |
Release dates | |
Windows | November 17, 2005 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Long loading times in the Gamer's Edition.[citation needed]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3.0 DRM[Note 1] | |||
Amazon.com | Gamer's Edition |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
- The enhanced PC port, known as the "Gamer's Edition", featuring all the visual features from the Xbox 360 is exclusively available digitally.
Essential improvements
Skip intro videos
Delete/rename files[citation needed] |
---|
|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Ubisoft Connect |
Video settings
Windowed
Enable windowed[citation needed] |
---|
|
Anti-aliasing (AA)
- Forcing MSAA or SSAA in the Gamer's Edition will cause major graphical issues.
Force anti-aliasing[5] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Crashes after loading or using Alt+Tab
Run game in a window[citation needed] |
---|
|
Crashes on the Chased by V-Rex level
- The game may crash after climbing the initial wall and following the river.
Lower frame rate cap[citation needed] |
---|
|
Erratic frame rate, slow downs (Nvidia only)
Force Anti-Aliasing through Nvidia Inspector[citation needed] |
---|
|
"No BigFile Specified as First .exe Argument" error message on startup
-
Error detected - No BigFile Specified as First .exe Argument
Launch using alternative executable[6] |
---|
Launch the game via |
Use command line arguments[citation needed] |
---|
Alternatively you can launch the game with |
King Kong not properly installed
Use ThirteenAG's fix[7] |
---|
|
Game breaking bugs at high frame rate
- High frame rates will cause some enemies to freeze in one spot, break NPC scripting in certain areas, and disable the screen when the player takes damage.
Force Vsync or use ThirteenAG's fix[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- Retail Edition
Windows[8] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE | ME, 2000, XP |
Processor (CPU) | AMD Athlon 1.0 GHz Intel Pentium III |
Intel Pentium IV 2.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 8.1 compatible | 128 MB of VRAM |
Sound (audio device) | DirectX 8.1 compatible |
- Gamer's Edition
Windows[8] | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | AMD Athlon 3.0 GHz Intel Pentium IV 2.5 GHz |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon X1800 Nvidia GeForce 6800 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
|
Sound (audio device) | DirectX 9.0c compatible, EAX 3.0 |
Notes
References
- ↑ Windows Vista support - StarForce Support
- ↑ Windows 7 support - StarForce Support
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Nvidia Anti-Aliasing Guide - Guru3D.com Forums
- ↑ {{Refcheck|user=Mars icecream|date=2017-8
- ↑ https://www.patreon.com/posts/rel-king-kong-7267888
- ↑ 8.0 8.1 Minimum Requirements for King Kong - Ubisoft Support - last accessed on 2016-11-18