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Difference between revisions of "Peter Jackson's King Kong"

From PCGamingWiki, the wiki about fixing PC games
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|120 fps notes              = Limit FPS to 60 to prevent game breaking bugs; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix].
 
|120 fps notes              = Limit FPS to 60 to prevent game breaking bugs; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix].
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# Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts NVIDIA Profile Inspector].
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# Download and run [https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts Nvidia Profile Inspector].
 
# Search and open the '''King Kong''' profile.
 
# Search and open the '''King Kong''' profile.
 
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Revision as of 01:39, 19 December 2017

Peter Jackson's King Kong
Peter Jackson's King Kong cover
Developers
Ubisoft Montpellier
Publishers
Ubisoft
Engines
Jade
Release dates
Windows November 17, 2005
Peter Jackson's King Kong on Wikipedia

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).

Key points

Long loading times in the Gamer's Edition.[citation needed]

General information

MobyGames entry

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 3.0 DRM[Note 1]
Windows
Amazon.com
DRM-free
Gamer's Edition
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
The enhanced PC port, known as the "Gamer's Edition", featuring all the visual features from the Xbox 360 is exclusively available digitally.

Essential improvements

Skip intro videos

Delete/rename files[citation needed]
  1. Go to <path-to-game>\video\.
  2. Delete or rename mov1.BIK, mov2.BIK, mov3.BIK, and mov4.BIK.

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

System Native Notes
Ubisoft Connect

Video settings

Template:Video settings

Windowed

Enable windowed[citation needed]
  1. Go to HKEY_CURRENT_USER\Software\Ubisoft\KingKong\{2C391F94-B8B9-4832-9C57-3AFC332CC037}\Basic video
  2. Change the WindowedMode value to 1.

Anti-aliasing (AA)

Forcing MSAA or SSAA in the Gamer's Edition will cause major graphical issues.
Force anti-aliasing[5]
  1. Download and run Nvidia Profile Inspector.
  2. Search and open the King Kong profile.
  3. Add KingKong8.exe to the profile.
  4. Set Antialiasing compatibility to 0x000012C1.
  5. Set Antialiasing mode to Override.
  6. Set Antialiasing setting to desired AA (MSAA,TrSSAA,SGSSAA,HSAA).
  7. Apply changes.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Issues fixed

Crashes after loading or using Alt+Tab

Run game in a window[citation needed]

Crashes on the Chased by V-Rex level

The game may crash after climbing the initial wall and following the river.
Lower frame rate cap[citation needed]
  1. Install ThirteenAG's fix.
  2. Edit d3d9.ini.
  3. Set FPSLimit to 40.

Erratic frame rate, slow downs (Nvidia only)

Force Anti-Aliasing through Nvidia Inspector[citation needed]

"No BigFile Specified as First .exe Argument" error message on startup

Error detected - No BigFile Specified as First .exe Argument
Launch using alternative executable[6]

Launch the game via CheckApplication.exe or SettingsApplication.exe (launcher).

Use command line arguments[citation needed]

Alternatively you can launch the game with /B /GDBShaders KKMaps.bf command line arguments

King Kong not properly installed

Use ThirteenAG's fix[7]
This removes "InstallPath" registry dependency.

Game breaking bugs at high frame rate

High frame rates will cause some enemies to freeze in one spot, break NPC scripting in certain areas, and disable the screen when the player takes damage.
Force Vsync or use ThirteenAG's fix[citation needed]
Running a 120 hz or 144hz monitor using G-sync or Free-sync at 60 hz can result in heavy stuttering, making ThrteenAG's fix the preferred solution.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Retail Edition
Windows[8]
Minimum Recommended
Operating system (OS) 98 SE
Processor (CPU) AMD Athlon 1.0 GHz
Intel Pentium III
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 64 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible
Gamer's Edition
Windows[8]
Minimum
Operating system (OS) XP
Processor (CPU) AMD Athlon 3.0 GHz
Intel Pentium IV 2.5 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) ATI Radeon X1800
Nvidia GeForce 6800
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible, EAX 3.0

Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.

References