Difference between revisions of "Oceanhorn: Monster of Uncharted Seas"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: high frame rate false) |
(added cutscene audio and slow motion issues) |
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|vsync notes = | |vsync notes = | ||
|high frame rate = false | |high frame rate = false | ||
− | |high frame rate notes = Choice of frame rate cap: 30, 30 (locked), 60, and 60 (locked). | + | |high frame rate notes = Choice of frame rate cap: 30, 30 (locked), 60, and 60 (locked). Locked may make game [[#Game runs in slow motion|run in slow motion]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = Mutes and pauses. | + | |mute on focus lost notes = Mutes and pauses. Pausing during cutscenes causes [[#Cutscene audio partially muted after pausing|some temporary audio issues]]. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 223: | Line 223: | ||
|fan notes = | |fan notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Cutscene audio partially muted after pausing=== | ||
+ | {{--}} Pausing during a cutscene mutes some sound effects for the rest of that scene and the voice for the rest of that spoken line. | ||
+ | {{ii}} Cutscenes can be replayed from the menu at any time to hear what was missed. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game runs in slow motion=== | ||
+ | {{ii}} The "locked" frame rate cap options slow the game down if the chosen frame rate cannot be maintained | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Change FPS max setting}} | ||
+ | # Go into settings. | ||
+ | # Change FPS max to 30 or 60. | ||
+ | # Choose Confirm to apply the change. | ||
}} | }} | ||
Revision as of 19:06, 17 March 2015
Developers | |
---|---|
Cornfox & Bros. | |
Release dates | |
Windows | March 17, 2015[1] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339200/pfx/[Note 1] |
- Settings are backed up as
metadata-local.sav.bak
; delete both files to reset game settings.
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/339200/pfx/[Note 1] |
-
<path-to-game>\readme.txt
covers save format specifics.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Cutscene audio partially muted after pausing
- Pausing during a cutscene mutes some sound effects for the rest of that scene and the voice for the rest of that spoken line.
- Cutscenes can be replayed from the menu at any time to hear what was missed.
Issues fixed
Game runs in slow motion
- The "locked" frame rate cap options slow the game down if the chosen frame rate cannot be maintained
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex SoundSystem | |
Input | XInput | Uses XINPUT1_3.dll . |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8 |
Processor (CPU) | 1.7 GHz Dual Core or faster | 2.2 GHz Dual Core or faster |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 700 MB | 800 MB |
Video card (GPU) | DirectX 10 compatible | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/339200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (339200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.