Difference between revisions of "Mobile Forces"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} The game data can be found in <code>{{p|localappdata}}\VirtualStore\</code> if the user isn't running the game elevated. | {{ii}} The game data can be found in <code>{{p|localappdata}}\VirtualStore\</code> if the user isn't running the game elevated. | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |gog galaxy = false | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = | ||
+ | |steam cloud notes = | ||
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
==Video settings== | ==Video settings== |
Revision as of 02:58, 23 March 2017
Developers | |
---|---|
Rage Software | |
Publishers | |
Majesco | |
Sold Out Software | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 31, 2002 |
Warnings
Key points
- The GameSpy master server has shut down.
General information
Availability
Essential improvements
Patches
- Patch v20000 updates the game to the latest version.
Increase system memory for game
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
- The game data can be found in
%LOCALAPPDATA%\VirtualStore\
if the user isn't running the game elevated.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Field of view (FOV)
- Changing the fov causes various bugs and glitches.
- The gun model fov cannot be changed.
Instructions |
---|
Instructions |
---|
Input settings
Audio settings
Audio optimization
Instructions |
---|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | GameSpy services have been shut down;[3] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | UCC.exe |
|
Self-hosting | ||
Direct IP | Open Location . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7787 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Poor audio quality
Audio quality in general is poor, see Audio optimization.
Crash when starting
After the splash screen, the screen turns black and the game crashes.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95, 98, ME, XP |
Processor (CPU) | Pentium II 450 MHz | Pentium III 700 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 270 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 8 compatible | Hardware T&L Support |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Pricing | GameSpy Technology
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)