Difference between revisions of "Mighty Switch Force! Hyper Drive Edition"
From PCGamingWiki, the wiki about fixing PC games
Marioysikax (talk | contribs) (Input lag and vsync stuff.) |
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = Introduces massive input lag on 60Hz monitors. See [[#Input lag|Input lag]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate is capped at 60 FPS. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 179: | Line 179: | ||
|notes = | |notes = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Input lag=== | ||
+ | {{--}} Games own vsync introduces massive input lag with 60Hz monitors.<ref>[http://steamcommunity.com/app/366970/discussions/0/481115363867682996/ Input lag and game pausing on switch :: Mighty Switch Force! Hyper Drive Edition General Discussion]</ref> | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Disable vsync from GPU control panel}} | ||
+ | '''Notes''' | ||
+ | {{--}} Screen tearing may become a problem with this solution. | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Force vsync externally.}} | ||
+ | # Force vsync from GPU control panel. | ||
+ | # Put pre-rendered frames value lowest possible. | ||
}} | }} | ||
Revision as of 00:41, 24 November 2015
Developers | |
---|---|
WayForward Technologies | |
Release dates | |
Windows | June 25, 2015 |
Wayforwards Mighty series | |
---|---|
Mighty Switch Force! Hose It Down! | 2015 |
Mighty Switch Force! Hyper Drive Edition | 2015 |
Mighty Switch Force! Academy | 2015 |
Mighty Switch Force! Collection | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
- Soundtrack is available for free at composer's Bandcamp, you can also pay what you want.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/366970/pfx/[Note 1] |
Save game location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/366970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Button prompts are always shown as 360 buttons.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Japanese |
Issues fixed
Input lag
- Games own vsync introduces massive input lag with 60Hz monitors.[1]
Instructions |
---|
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | 7, 8 |
Processor (CPU) | Pentium 4 2.4 GHz with Hyper Threading | Core 2 Duo Athlon 64 X2 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Intel HD Graphics DirectX 11 compatible | Nvidia GeForce 200 series AMD Radeon™ HD5000 series 512 MB of VRAM Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/366970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (366970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.