Difference between revisions of "Mars: War Logs"
From PCGamingWiki, the wiki about fixing PC games
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'''General information''' | '''General information''' | ||
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|antialiasing notes = [[FXAA]] only. | |antialiasing notes = [[FXAA]] only. | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = | + | |vsync notes = Always enabled. |
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = Frame rate is capped at 90 FPS. |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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# Open <code>{{P|game}}\datalocal\globalsettings.sli</code> with a text editor | # Open <code>{{P|game}}\datalocal\globalsettings.sli</code> with a text editor | ||
# Edit the first occurrence of <code><FOV value="45" /></code> to the desired FOV value. | # Edit the first occurrence of <code><FOV value="45" /></code> to the desired FOV value. | ||
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|subtitles = true | |subtitles = true | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Fullscreen mode defaults to 100 Hz, even if the screen refresh rate is set higher than that. | ||
+ | |||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}} | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|graphicconfig.txt}}. | ||
+ | # Change <code>REFRESHRATE</code> to your desired refresh rate. ''(e.g. <code>120</code> or <code>144</code>)'' | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 12:39, 28 July 2017
Developers | |
---|---|
Spiders | |
Publishers | |
Focus Home Interactive | |
Engines | |
Silk | |
Release dates | |
Windows | April 26, 2013 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Amazon.com | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/232750/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/232750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- This game uses vertical FOV. See FOV Calculator for help.
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 100 Hz, even if the screen refresh rate is set higher than that.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista SP2, 7, 8 | 7, 8 |
Processor (CPU) | AMD/Intel Dual Core 2.2 GHz | Intel Pentium Dual Core E6600 3.06 GHz or AMD Phenom II X2 560 Black Edition |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0 compatible Shader model 4.0 support |
Nvidia GTX 560 AMD Radeon HD5870 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/232750/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (232750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.