Difference between revisions of "L.A. Rush"
From PCGamingWiki, the wiki about fixing PC games
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
Line 204: | Line 204: | ||
|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | {{Fixbox|description=Reducing the size of the HUD after use [https://thirteenag.github.io/wfp#larush L.A. Rush Widescreen Fix]|ref=<ref>https://thirteenag.github.io/wfp#larush</ref>|fix= | ||
+ | # Download the latest version of [http://dege.freeweb.hu/ dgVoodoo 2]. | ||
+ | # Extract the files to a convenient place. | ||
+ | # Open the {{code|MS}} folder in dgVoodoo's directory and copy {{file|D3D9.dll}}. | ||
+ | # Navigate to the {{File|{{P|game}}}} and paste the file in there. | ||
+ | # Now open <code>dgVoodooCpl.exe</code> and go to the '''DirectX''' tab | ||
+ | # Select '''Virtual 3D Accelerated Card''' under '''Videocard''', then select your screen resolution from the list | ||
+ | # Click '''Apply'''. | ||
+ | # Go to the {{file|{{P|game}}\plugins}} and open the file {{File|LARush.WidescreenFix.ini}} with any text editor | ||
+ | # Change the game resolution to the following values: | ||
+ | #* '''ResX =''' <code>'''1024'''</code> | ||
+ | #* '''ResY =''' <code>'''576'''</code> | ||
+ | # Save your changes. | ||
+ | }} | ||
+ | |||
==Other information== | ==Other information== |
Revision as of 08:29, 7 June 2020
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Developers | |
---|---|
Midway Studios Newcastle | |
Publishers | |
Zoo Digital Publishing | |
Release dates | |
Windows | February 1, 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- Very poor port compared to the console versions.
- Stuttering on modern PC.
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\global.dat[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save.dat[Note 2] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Console versions only. |
Issues fixed
Reducing the size of the HUD after use L.A. Rush Widescreen Fix[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 9500 Pro 128 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).