Difference between revisions of "Hyperdimension Neptunia Re;Birth 1"
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Revision as of 12:35, 2 February 2015
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Developers | |
---|---|
Idea Factory | |
Release dates | |
Windows | January 29, 2015 |
Key points
- Ported from Vita game which is enhanced remake of original game.
- Resolution is not configurable above 900p[1][2] but can be changed with Hyperresolution Neptunia.
- Runs optimized on low-end hardware
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
DLC and expansion packs
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Controller prompts are always used.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Some scenes are not voiced in English. | |||
Japanese | Lipsyncing is done for japanese audio. |
Issues unresolved
Cutscenes crashing and not picking up streaming and recording software
Some users report post-battle victory scenes immediately cut to black screen
Some users report 3D models have transparent hair
Issues fixed
Cutscene issues
- This is being caused by codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite.[3][4]
- If you are still having problems, try completely uninstalling all codecs from your computer and making fresh install.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Crashing after battles
Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit version of OS is recommended and developer doesn't quarantee working with 32-bit OS.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8 |
Processor (CPU) | Core2Duo 2.66 GHz | 3GHz Intel Core i3 |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Independent graphics card. 1 GB of VRAM OpenGL 3.3 compatible DirectX 10 compatible Shader model 4 support | |
Sound (audio device) | DirectX 9.0c compatible sound card. |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/282900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (282900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - The internal rendering resolution is whatever it's displaying at. If you've got letterboxing on a skinnier screen, it's 9/16*width-p. If you've got letterboxing on a wider screen, it's height-p.
- ↑ [2] - The thread title is incorrect -- apparently the game developers themselves don't know what resolution the game renders at :P FWIW, it's rendering at 1920x1088 on my system, when set to "Fullscreen" and 1600x900 on a 2560x1440 monitor. (Yeah, none of this makes sense)
- ↑ Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
- ↑ CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion