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Difference between revisions of "Half-Minute Hero: Super Mega Neo Climax Ultimate Boy"

From PCGamingWiki, the wiki about fixing PC games
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|minOS    = XP SP3
 
|minOS    = XP SP3
|minCPU  = Pentium 4 3.2 GHz
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|minCPU  = Intel Pentium 4 3.2 GHz
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
|minGPU  = GeForce FX 5700
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|minGPU  = Nvidia GeForce FX 5700
 
|minDX    = 9
 
|minDX    = 9
 
|minVRAM  = 256 MB
 
|minVRAM  = 256 MB

Revision as of 07:21, 27 April 2017

Half-Minute Hero: Super Mega Neo Climax Ultimate Boy
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy cover
Developers
Marvelous Inc.
Opus
Publishers
Marvelous
Release dates
Windows September 27, 2012
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy guide on StrategyWiki
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy on Wikipedia
Half-Minute Hero
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy 2012
Half-Minute Hero: The Second Coming 2014

Key points

Evil Lord 30, Princess 30, and Knight 30 are only playable with retro graphics. Neo-cartoon graphics has new versions with one stage each.
No graphical options and game is locked to 1280x720 and 59 FPS. See Widescreen resolution.

General information

Official site
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Half-Minute Hero: The Second Coming includes copy of Half-Minute Hero: Super Mega Neo Climax Ultimate Boy.

Game data

No configuration file, configurations are stored within save file.

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/214830/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

No video settings.

Template:Video settings

Widescreen resolution

Fullscreen acts as an borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using Nearest-neighbor interpolation instead of outputting 1280x720 resolution directly, so with resolutions not divideable with that resolution will look janky. Some assets in "NEO Cartoon" mode are already upscaled making it even worse[1] and this behaviour can't be changed.
There are few ways to bypass this issue.
Instructions
Instructions
Instructions

Input settings

Controls.
Controls.
Key rebinding.
Key rebinding.
You can switch between keyboard and 360 button prompts from "Key Config" settings. Keyboard button prompts are done for default binding and won't change according to rebinds.
When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: C/A)

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish
Japanese

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
4

Issues fixed

Lack of Sound/Sound Crash (Error 0x80040154)

Upon launching the game, a prompt appears that reads "Error 0x80040154". The game continues to load. However, after the intro screen for MarvelousAQL, the sound crashes. Upon verifying the integrity of the game's cache, one file fails to validate and Steam downloads a 528 byte file that does not fix the problem.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 7, 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium 4 3.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce FX 5700
256 MB of VRAM
DirectX 9 compatible

Notes

  1. Notes regarding Steam Play (Linux) data:

References