Difference between revisions of "Gold and Glory: The Road to El Dorado"
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'''General information''' | '''General information''' |
Revision as of 15:21, 1 March 2018
Developers | |
---|---|
Revolution Software | |
Publishers | |
Ubisoft | |
Light and Shadow Production | |
Release dates | |
Windows | December 28, 2000 |
⤏ Go to series page | |
Gold and Glory: The Road to El Dorado | 2000 |
Shrek (series) | |
Spirit (series) | |
Antz Extreme Racing | 2002 |
Sinbad: Legend of the Seven Seas | 2003 |
Shark Tale | 2004 |
Madagascar (series) | |
Over the Hedge | 2006 |
Bee Movie Game | 2007 |
Kung Fu Panda (series) | |
Monsters vs. Aliens | 2009 |
DreamWorks All-Star Kart Racing | 2023 |
General information
- MobyGames entry
- Suffers from issues on modern systems (see Issues unresolved).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Local retail version only. | |||
Spanish |
Issues unresolved
Invisible 3D models on modern systems
Various 3D models (including character models) are invisible on modern systems, which makes progressing through the game impossible.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, Me |
Processor (CPU) | Intel Pentium II 233 MHz | Intel Pentium II 300 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 466 MB | |
Video card (GPU) | 8 MB of VRAM | 16 MB of VRAM |
Sound (audio device) | DirectX 7 compatible | |
Other | 4x CD-ROM drive |