Difference between revisions of "Glossary:Stylized"
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Baronsmoki (talk | contribs) (Created page with "{{Glossary |display = {{{1|box}}} |name = {{PAGENAME}} |article = {{PAGENAME}} |category = {{PAGENAME}} |glossary = {{PAGENA...") |
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|taxonomy = Art styles | |taxonomy = Art styles | ||
− | |definition = | + | |definition = Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. an idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that are is very difficult to or otherwise impossible to pull off in real life). |
|examples = | |examples = | ||
|notes = [https://core.ac.uk/download/pdf/93082889.pdf] | |notes = [https://core.ac.uk/download/pdf/93082889.pdf] | ||
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<noinclude>[[Category:Glossary]]</noinclude> | <noinclude>[[Category:Glossary]]</noinclude> |
Revision as of 03:54, 19 May 2020
Definition | |
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Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. an idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that are is very difficult to or otherwise impossible to pull off in real life). | |
Notes | |
[1] |
Abstract |