Difference between revisions of "Glossary:Stylized"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) (Created page with "{{Glossary |display = {{{1|box}}} |name = {{PAGENAME}} |article = {{PAGENAME}} |category = {{PAGENAME}} |glossary = {{PAGENA...") |
(Updated note link to archived version of document.) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Glossary | + | <includeonly>{{Glossary |
− | |display = {{{1| | + | |display = {{{1|abbr}}} |
− | |name = | + | |name = Stylized |
− | |article = | + | |link = Category:Stylized |
− | |category = | + | |article = |
− | |glossary = | + | |category = Stylized |
+ | |glossary = Stylized | ||
|list = | |list = | ||
|cargo = | |cargo = | ||
|taxonomy = Art styles | |taxonomy = Art styles | ||
− | |definition = | + | |definition = Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. a highly idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that's very difficult or otherwise impossible to pull off in real life). |
|examples = | |examples = | ||
− | |notes = [https://core.ac.uk/download/pdf/93082889.pdf] | + | |notes = [https://web.archive.org/web/20190311115109/https://core.ac.uk/download/pdf/93082889.pdf] |
− | }} | + | }}</includeonly><noinclude>{{Glossary:Stylized|box}}[[Category:Glossary]]</noinclude> |
− | <noinclude>[[Category:Glossary]]</noinclude> |
Latest revision as of 00:31, 25 August 2021
Definition | |
---|---|
Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. a highly idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that's very difficult or otherwise impossible to pull off in real life). | |
Notes | |
[1] |
Abstract |