Difference between revisions of "Glossary:Sound card"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]. Deleting {{file|OpenAL32.dll}} and {{file|wrap_oal.dll}} in games shipping with ancient ones is recommended. | {{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]. Deleting {{file|OpenAL32.dll}} and {{file|wrap_oal.dll}} in games shipping with ancient ones is recommended. | ||
{{ii}} Default Windows output device name must match OAL device one for native implementations to work, [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback will be used otherwise (if available)<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL] (retrieved)</ref> | {{ii}} Default Windows output device name must match OAL device one for native implementations to work, [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback will be used otherwise (if available)<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL] (retrieved)</ref> | ||
+ | |||
====Asus==== | ====Asus==== | ||
{{Fixbox|description=Enable Game eXtensions|fix= | {{Fixbox|description=Enable Game eXtensions|fix= | ||
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}} | }} | ||
<!-- That's probably not the ideal and perfect way to point out, that the system reports you are using "Speakers (ASUS Xonar DX Audio Device)" while the OpenAL driver only reports "ASUS Xonar DX Audio Device". Though --> | <!-- That's probably not the ideal and perfect way to point out, that the system reports you are using "Speakers (ASUS Xonar DX Audio Device)" while the OpenAL driver only reports "ASUS Xonar DX Audio Device". Though --> | ||
+ | |||
====Realtek==== | ====Realtek==== | ||
{{Fixbox|description=Set up native device|fix= | {{Fixbox|description=Set up native device|fix= | ||
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# Navigate to the installation folder and copy <code>rtk_oal.dll</code> in <code>{{p|windir}}\{{p|SysWOW64}}\</code> | # Navigate to the installation folder and copy <code>rtk_oal.dll</code> in <code>{{p|windir}}\{{p|SysWOW64}}\</code> | ||
}} | }} | ||
+ | |||
====Universal==== | ====Universal==== | ||
{{Fixbox|description=OpenAL Soft|fix= | {{Fixbox|description=OpenAL Soft|fix= | ||
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{{ii}} Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in a user-mode software audio session<ref>[https://web.archive.org/web/20070208072610/http://forums.creative.com/creativelabs/board/message?board.id=Vista&message.id=1694 Audio in Windows Vista - Creative Labs Discussion Forums] (retrieved)</ref> | {{ii}} Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in a user-mode software audio session<ref>[https://web.archive.org/web/20070208072610/http://forums.creative.com/creativelabs/board/message?board.id=Vista&message.id=1694 Audio in Windows Vista - Creative Labs Discussion Forums] (retrieved)</ref> | ||
{{ii}} Most games developed in the preceding decade will experience problems going from the simple lack of [[Wikipedia:Environmental Audio Extensions|EAX]] effects to the complete demotion to stereophony<ref>[http://www.vogons.org/viewtopic.php?f=8&t=39823&start=20#p394241 Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS]</ref> | {{ii}} Most games developed in the preceding decade will experience problems going from the simple lack of [[Wikipedia:Environmental Audio Extensions|EAX]] effects to the complete demotion to stereophony<ref>[http://www.vogons.org/viewtopic.php?f=8&t=39823&start=20#p394241 Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS]</ref> | ||
− | {{Fixbox|description=IndirectSound|ref=<ref>[http://www.vogons.org/viewtopic.php?f=8&t=36870 | + | |
+ | ====Universal==== | ||
+ | {{Fixbox|description=IndirectSound|ref=<ref>[http://www.vogons.org/viewtopic.php?f=8&t=36870 indirect sound • VOGONS]</ref>|fix= | ||
# Download [http://indirectsound.com IndirectSound]. | # Download [http://indirectsound.com IndirectSound]. | ||
# Extract into {{p|game}} alongside the main game executable. | # Extract into {{p|game}} alongside the main game executable. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} EAX support is | + | {{ii}} No EAX effect is emulated, yet there is EAX 1/2 support emulation that is useful for some games that don't calculate 3D positional audio unless EAX is supported. |
}} | }} | ||
+ | |||
====Asus==== | ====Asus==== | ||
{{Fixbox|description=Enable Game eXtensions|fix= | {{Fixbox|description=Enable Game eXtensions|fix= | ||
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{{ii}} Turning off GX mode after playing games is advised to avoid glitches in other applications | {{ii}} Turning off GX mode after playing games is advised to avoid glitches in other applications | ||
}} | }} | ||
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====Creative==== | ====Creative==== | ||
{{Fixbox|description=Use ALchemy|ref=<ref>[https://web.archive.org/web/20130508122842/http://connect.creativelabs.com/alchemy/default.aspx ALchemy - Creative Labs: Connect] (retrieved)</ref>|fix= | {{Fixbox|description=Use ALchemy|ref=<ref>[https://web.archive.org/web/20130508122842/http://connect.creativelabs.com/alchemy/default.aspx ALchemy - Creative Labs: Connect] (retrieved)</ref>|fix= |
Revision as of 03:39, 15 February 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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- Audio card (chip if you have an integrated solution on your motherboard) is the component necessary to play or record sounds on your PC.
- The major producers in this field are Realtek, ASUSTeK, Conexant, Creative, SigmaTel/IDT/Tempo, VIA.
- AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.
Set up OpenAL
- ADI, Creative and nForce are already ready out of the box
- Make sure to be running latest libraries. Deleting
OpenAL32.dll
andwrap_oal.dll
in games shipping with ancient ones is recommended. - Default Windows output device name must match OAL device one for native implementations to work, DS3D based "Generic Hardware" fallback will be used otherwise (if available)[1]
Asus
Enable Game eXtensions |
---|
Notes
|
Realtek
Set up native device |
---|
|
Universal
OpenAL Soft |
---|
|
Restore legacy audio effects on newer OS
DirectSound hardware path
- Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in a user-mode software audio session[2]
- Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete demotion to stereophony[3]
Universal
IndirectSound[4] |
---|
Notes
|
Asus
Enable Game eXtensions |
---|
Notes
|
Creative
Use ALchemy[5] |
---|
Notes
|
Realtek
Use 3D SoundBack |
---|
Notes
|
A3D
- Lists of Aureal 3-Dimensional enabled games can be found here and here.
- A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[7]), X-Fi and older[8] Creative based devices and older VIA drivers.
Use DirectSound3D wrapper[9][10][11][12] |
---|
Notes
|
References
- ↑ Enumeration with OpenAL on Windows - OpenAL (retrieved)
- ↑ Audio in Windows Vista - Creative Labs Discussion Forums (retrieved)
- ↑ Restoring surround sound to Deus Ex and other games - should I get Sound Blaster MB3? • VOGONS
- ↑ indirect sound • VOGONS
- ↑ ALchemy - Creative Labs: Connect (retrieved)
- ↑ Games only work if Game Mode is selec - Creative Discussion Forum
- ↑ C-Media’s Xear3D EX Takes Audio to the next level for Windows Vista | C-Media Electronics (retrieved)
- ↑ Inside the Sound Blaster Live! - ALive! (retrieved) and verified by Mirh
- ↑ A3D for Windows XP | Pro-HL.com (retrieved)
- ↑ Anybody who didn't upgrade his HL since last year? - Steam Users' Forums (retrieved)
- ↑ Sound Fix in DarkEngine games
- ↑ Bringing Back Aureal3d Audio?
- ↑ https://www.asus.com/us/Sound-Cards/Xonar_DG/specifications/