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Difference between revisions of "Glossary:Sound card"

From PCGamingWiki, the wiki about fixing PC games
(→‎Restore legacy audio effects on newer OS: I'd still like to talk about *newer* Creative Universal and A3D.. but not this 'year')
(→‎Set up OpenAL: that's all folks.)
Line 8: Line 8:
 
{{++}} ADI, Creative and nForce are already ready out of the box
 
{{++}} ADI, Creative and nForce are already ready out of the box
 
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]
 
{{ii}} Make sure to be running [http://community.pcgamingwiki.com/files/file/10-openal/ latest libraries]
{{ii}} Default Windows output device must match OAL device name for native implementations to work and [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback to appear<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL]</ref>
+
{{ii}} Default Windows output device name must match OAL device one for native implementations to work, [[#DirectSound hardware path|DS3D]] based "Generic Hardware" fallback will be used otherwise (if available)<ref>[https://web.archive.org/web/20070118174547/http://www.openal.org/windows_enumeration.html Enumeration with OpenAL on Windows - OpenAL]</ref>
===Asus===
+
====Asus====
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Enable Game eXtensions}}
 
{{Fixbox/fix|Enable Game eXtensions}}
 
# Open the Asus control panel
 
# Open the Asus control panel
 
# Tick "GX" mode
 
# Tick "GX" mode
 +
# In games configuration files, force native implementation name as reported by <small>'''ALC_ENUMERATION_EXT'''</small> in [http://community.pcgamingwiki.com/files/file/625-openal-tools/ EnumerateWin32]
 
'''Notes'''
 
'''Notes'''
 
{{ii}} Turning off GX mode after playing games is advised to avoid glitches in other applications
 
{{ii}} Turning off GX mode after playing games is advised to avoid glitches in other applications
 
}}
 
}}
===Realtek===
+
<!-- That's probably not the ideal and perfect way to point out, that the system reports you are using "Speakers (ASUS Xonar DX Audio Device)" while the OpenAL driver only reports "ASUS Xonar DX Audio Device". Though -->
 +
====Realtek====
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Set up native device}}
 
{{Fixbox/fix|Set up native device}}
Line 23: Line 25:
 
# Navigate to the installation folder and copy <code>rtk_oal.dll</code> in <code>{{p|windir}}\System32\</code>
 
# Navigate to the installation folder and copy <code>rtk_oal.dll</code> in <code>{{p|windir}}\System32\</code>
 
}}
 
}}
===Universal===
+
====Universal====
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|OpenAL Soft}}
 
{{Fixbox/fix|OpenAL Soft}}

Revision as of 22:37, 24 August 2015

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Audio card (chip if you have an integrated solution on your motherboard) are the component necessary to play or record sounds on your PC.

The major producers in this field are Realtek, ASUSTeK, Creative, VIA.
AMD and Nvidia are also audio chip producers, since the arrival of HDMI outputs.

Set up OpenAL

ADI, Creative and nForce are already ready out of the box
Make sure to be running latest libraries
Default Windows output device name must match OAL device one for native implementations to work, DS3D based "Generic Hardware" fallback will be used otherwise (if available)[1]

Asus

Instructions

Realtek

Instructions

Universal

Instructions

Restore legacy audio effects on newer OS

DirectSound hardware path

Starting with Windows Vista and its new audio stack, DirectSound applications are rendered entirely in an user-mode software audio session[2]
Most games developed in the preceding decade will experience problems going from the simple lack of EAX effects to the complete demotion to stereophony[3]
Instructions

Asus

Instructions

Creative

Instructions

Realtek

Instructions

Universal

Instructions

A3D

Lists of Aureal 3-Dimensional enabled games can be found here and here
A3D 1.0 is supported out of the box by C-Media based boards (via Xear3D[4]), X-Fi and older based devices and older VIA drivers
Instructions
Instructions


References