Difference between revisions of "Glossary:Peer-to-peer"
(Created page with "{{Network sidebar}} '''Key points''' {{++}}No dedicated server required {{--}}Cheating on peer-to-peer is easier '''Peer-to-peer networks''' don't have...") |
(Corrected article - thanks to Blackinator101 for helping me out) |
||
Line 2: | Line 2: | ||
'''Key points''' | '''Key points''' | ||
{{++}}No [[Glossary:Dedicated|dedicated server]] required | {{++}}No [[Glossary:Dedicated|dedicated server]] required | ||
− | {{--}} | + | {{--}}More connection issues |
− | '''Peer-to-peer networks''' don't have a [[Glossary:Dedicated|central server]] for the distribution of game data. | + | '''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use peer-to-peer usually have a [[Glossary:Matchmaking|matchmaking system]] to decide which group of computers connects to what host. |
− | |||
− |
Revision as of 11:54, 31 January 2015
Network
Multiplayer types
Connection types
Key points
- No dedicated server required
- More connection issues
Peer-to-peer networks in games don't have a central server for the distribution of game data but a host is still present. One player (usually with the best connection to most of the other players) is determined as the host and each other user sends and receives data from him. When the host leaves, the game either kicks all players or quickly determines another one which can cause connection problems. Games that use peer-to-peer usually have a matchmaking system to decide which group of computers connects to what host.