Difference between revisions of "Glossary:Peer-to-peer"
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(Corrected article - thanks to Blackinator101 for helping me out) |
(p2p isnt inherently worse. it can be better but not by default) |
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'''Key points''' | '''Key points''' | ||
{{++}}No [[Glossary:Dedicated|dedicated server]] required | {{++}}No [[Glossary:Dedicated|dedicated server]] required | ||
− | {{--}} | + | {{--}}Potential connection issues based on peers |
− | '''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data but | + | ==Description== |
+ | '''Peer-to-peer networks''' in games don't have a [[Glossary:Dedicated|central server]] for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct. |
Latest revision as of 14:43, 15 May 2021
Network
Multiplayer types
Connection types
Key points
- No dedicated server required
- Potential connection issues based on peers
Description
Peer-to-peer networks in games don't have a central server for the distribution of game data, but instead each "peer" controls the game data and they each send and receive data to all other peers, assuming that information is reliable and correct.