Difference between revisions of "Glossary:Meta"
Marioysikax (talk | contribs) m (Marioysikax moved page Glossary:Oculus Rift to Glossary:Oculus: Transforming article to be about Oculus as whole (Rift no longer sold, S and Quest exsist).) |
Marioysikax (talk | contribs) (Overhaul.) |
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− | {{Infobox | + | {{Infobox company |
− | |title | + | |title=Oculus VR |
− | |cover | + | |cover=Oculus VR.svg |
− | | | + | |website=https://oculus.com/ |
− | | | + | |parent=Facebook |
− | | | + | |founded=July 2012 |
− | |wikipedia | + | |defunct= |
+ | |wikipedia=Oculus VR | ||
}} | }} | ||
− | + | ''See [[Glossary:Virtual reality headset|virtual reality headset article]] for more information. For a list of games, see [[List of VR games]].'' | |
− | ''For a list of games, see [[List of VR games]].'' | ||
'''Key points''' | '''Key points''' | ||
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{{ii}} Rift Core 2.0 update introduces new Dash UI and new minimum and recommended [[#System requirements|system requirements]]<ref>[https://www.oculus.com/blog/rift-core-20-updates-beta-coming-soon-plus-redesigned-desktop-app-experience/ Rift Core 2.0 Updates: Beta Coming Soon, Plus Redesigned Desktop App Experience]</ref> | {{ii}} Rift Core 2.0 update introduces new Dash UI and new minimum and recommended [[#System requirements|system requirements]]<ref>[https://www.oculus.com/blog/rift-core-20-updates-beta-coming-soon-plus-redesigned-desktop-app-experience/ Rift Core 2.0 Updates: Beta Coming Soon, Plus Redesigned Desktop App Experience]</ref> | ||
− | {{ | + | {{ii}} Playing games from outside the Oculus Store requires [https://support.oculus.com/878170922281071 enabling <code>Unknown Sources</code>]. |
− | |||
{{--}} Some games may only support Rift [[#Oculus Rift Development Kit 1|DK1]] or [[#Oculus Rift Development Kit 2|DK2]], and not support the Consumer Version of the Oculus Rift. [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] can make some DK1/DK2 games compatible with the consumer headset. | {{--}} Some games may only support Rift [[#Oculus Rift Development Kit 1|DK1]] or [[#Oculus Rift Development Kit 2|DK2]], and not support the Consumer Version of the Oculus Rift. [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] can make some DK1/DK2 games compatible with the consumer headset. | ||
'''General information''' | '''General information''' | ||
{{ii}} [[Store:Oculus Store|Oculus Store]] | {{ii}} [[Store:Oculus Store|Oculus Store]] | ||
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{{mm}} [https://forums.oculus.com/community Oculus Forums] | {{mm}} [https://forums.oculus.com/community Oculus Forums] | ||
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− | == | + | ==Headsets== |
− | === | + | ===Oculus Rift=== |
− | + | {{Image|OculusRiftConsumer.jpg|Oculus Rift CV1}} | |
− | + | {{ii}} No longer manufactured. Replaced with [[#Oculus Rift S|Oculus Rift S.]] | |
− | = | + | {{ii}} Oculus Rift + Touch includes the headset, 1x [[Controller:Xbox One Controller|Xbox One Controller]], 2x Oculus Touch controllers and 2x Oculus Sensors. |
− | 1080 x 1200 per eye. Total resolution of 2160 x 1200. <br> 90 Hz Low Persistence OLED, 110° FOV. | + | {{--}} Additional Sensors needed for room-scale tracking. |
− | + | {{Standard table||Features and specification:|content= | |
− | + | {{Standard table/row|3D|Stereoscopic 3D}} | |
− | The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking. <br> 1x Oculus sensor allows for seated play with an [[Controller:Xbox One Controller|Xbox One Controller]] or [[#Oculus Remote|Oculus Remote]]. <br> 2x Oculus Sensors allows for standing with [[#Oculus Touch|Oculus Touch]] controllers. <br> 3x Oculus Sensors allows for room-scale tracking with [[#Oculus Touch|Oculus Touch]] Controllers. | + | {{Standard table/row|Display|1080 x 1200 per eye. Total resolution of 2160 x 1200.<br/>90 Hz Low Persistence OLED, 110° FOV.}} |
− | + | {{Standard table/row|Tracking|The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking. <br> 1x Oculus sensor allows for seated play with an [[Controller:Xbox One Controller|Xbox One Controller]] or [[#Oculus Remote|Oculus Remote]]. <br> 2x Oculus Sensors allows for standing with [[#Oculus Touch|Oculus Touch]] controllers. <br> 3x Oculus Sensors allows for room-scale tracking with [[#Oculus Touch|Oculus Touch]] Controllers.}} | |
− | + | {{Standard table/row|Audio|Integrated headphones and microphone. Headphones can be replaced with earphones.}} | |
− | Integrated headphones and microphone. Headphones can be replaced with earphones. | + | {{Standard table/row|Features|4m cable, Hardware adjustable IPD and Proximity sensor.}} |
− | + | }} | |
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− | 4m cable, Hardware adjustable IPD and Proximity sensor. | ||
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{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
Line 97: | Line 53: | ||
|recGPU3 = Nvidia GTX 970 <br> AMD Radeon R9 290 | |recGPU3 = Nvidia GTX 970 <br> AMD Radeon R9 290 | ||
|recother = 3x USB 3.0 and 1x USB 2.0 <br> HDMI 1.3 | |recother = 3x USB 3.0 and 1x USB 2.0 <br> HDMI 1.3 | ||
+ | |||
+ | |notes = {{ii}} [https://support.oculus.com/326247701060681/ List of which graphics cards meet the minimum and recommended specifications] | ||
}} | }} | ||
+ | |||
+ | ===Oculus Rift S=== | ||
+ | |||
+ | ===Oculus Quest=== | ||
+ | {{ii}} Standalone mobile headset which can be connected into PC using Oculus Link -cable. | ||
+ | |||
+ | ===Oculus Rift Development Kit 2=== | ||
+ | {{Image|OculusRiftDK2.jpg|Oculus Rift DK2}} | ||
+ | Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within [[Store:Oculus Store|Oculus Store]], and can be used with an [[Controller:Xbox One Controller|Xbox One Controller]] to play non- touch controller games. | ||
+ | |||
+ | {{--}} Some games on [[Store:Steam|Steam]] will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift. | ||
+ | |||
+ | {{Standard table||Features and specification:|content= | ||
+ | {{Standard table/row|Display|960 × 1080 per eye. Total resolution of 1920 x 1080. <br> 75Hz Low Persistence OLED. 100° FOV.}} | ||
+ | {{Standard table/row|Tracking|Positional tracking with Oculus DK2 IR Camera via Constellation tracking.}} | ||
+ | }} | ||
+ | |||
+ | ===Oculus Rift Development Kit 1=== | ||
+ | {{Image|OculusRiftDK1.jpg|Oculus Rift DK1}} | ||
+ | Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the [[Store:Oculus Store|Oculus Store]]. | ||
+ | |||
+ | {{--}} Some games on [[Store:Steam|Steam]] will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2. | ||
+ | |||
+ | {{Standard table||Features and specification:|content= | ||
+ | {{Standard table/row|Display|640 x 800 per eye. Total resolution of 1280 x 800. <br> 60Hz High Persistence LCD. 110° FOV.}} | ||
+ | {{Standard table/row|Tracking|Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer.}} | ||
+ | }} | ||
+ | |||
+ | ==Controllers== | ||
+ | {{Image|Oculus Touch.jpg|Oculus Touch}} | ||
+ | ===Oculus Remote=== | ||
+ | Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay. | ||
+ | |||
+ | ===[[Controller:Oculus Touch|Oculus Touch]]=== | ||
+ | Oculus Touch comes with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking, and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked. | ||
{{References}} | {{References}} |
Revision as of 23:38, 12 November 2019
Website | |
---|---|
https://oculus.com/ | |
Parent company | |
Subsidiaries | |
Reality Labs |
|
Founded | |
July 2012 | |
See virtual reality headset article for more information. For a list of games, see List of VR games.
Key points
- Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements[1]
- Playing games from outside the Oculus Store requires enabling
Unknown Sources
. - Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift. LibOVRWrapper can make some DK1/DK2 games compatible with the consumer headset.
General information
Headsets
Oculus Rift
- No longer manufactured. Replaced with Oculus Rift S.
- Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensors.
- Additional Sensors needed for room-scale tracking.
Features and specification: | |
---|---|
3D | Stereoscopic 3D |
Display | 1080 x 1200 per eye. Total resolution of 2160 x 1200. 90 Hz Low Persistence OLED, 110° FOV. |
Tracking | The Oculus Rift uses the Oculus Sensor camera to track the headset and Touch controllers positional via Constellation tracking. 1x Oculus sensor allows for seated play with an Xbox One Controller or Oculus Remote. 2x Oculus Sensors allows for standing with Oculus Touch controllers. 3x Oculus Sensors allows for room-scale tracking with Oculus Touch Controllers. |
Audio | Integrated headphones and microphone. Headphones can be replaced with earphones. |
Features | 4m cable, Hardware adjustable IPD and Proximity sensor. |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel i3-6100 AMD FX4350 |
Intel i5-4590 |
System memory (RAM) | 8 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GTX 780 Ti Nvidia GTX 1050 Ti Nvidia GTX 960 4GB AMD Radeon RX 470 AMD Radeon R9 290 | Nvidia GTX 1060 AMD Radeon RX 480 Nvidia GTX 970 AMD Radeon R9 290 |
Other | 1x USB 3.0 and 2x USB 2.0 HDMI 1.3 |
3x USB 3.0 and 1x USB 2.0 HDMI 1.3 |
Oculus Rift S
Oculus Quest
- Standalone mobile headset which can be connected into PC using Oculus Link -cable.
Oculus Rift Development Kit 2
Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. Supports seated and standing positional tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.
- Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.
Features and specification: | |
---|---|
Display | 960 × 1080 per eye. Total resolution of 1920 x 1080. 75Hz Low Persistence OLED. 100° FOV. |
Tracking | Positional tracking with Oculus DK2 IR Camera via Constellation tracking. |
Oculus Rift Development Kit 1
Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking, o positional tracking, thus it can only be used for seated and a few standing rotational experiences. It not supported by the Oculus Store.
- Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.
Features and specification: | |
---|---|
Display | 640 x 800 per eye. Total resolution of 1280 x 800. 60Hz High Persistence LCD. 110° FOV. |
Tracking | Rotational tracking only, using Gyroscope, Accelerometer and Magnetometer. |
Controllers
Oculus Remote
Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.
Oculus Touch
Oculus Touch comes with an additional Oculus Sensor, and can be either be bought separately from the Oculus rift, or brought together in the Oculus Rift + Touch bundle. they use positional tracking, and have a thumbstick, trigger, grip analogue, two face buttons and a system button. The thumb and the index finger are positionally tracked.