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Difference between revisions of "Future Cop: LAPD"

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Revision as of 06:28, 16 June 2019

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Future Cop: LAPD
Future Cop: LAPD cover
Developers
EA Redwood Shores
Publishers
Electronic Arts
Release dates
Windows 1998
Mac OS (Classic) December 15, 1998
Future Cop: LAPD guide on StrategyWiki
Future Cop: LAPD on Wikipedia

Key points

Make sure to run the game as an administrator. No compatibility modes are required other than the Privilege Level.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS
This game is not available digitally.
Demo

Essential improvements

Patches

Patch 1.0.2 (Mac OS) is a very important patch, fixing a crash issue in the single player mode in the third level.
No patches have been released for the Windows version.

Playing on modern systems

The following installer should get around an issue related to the game not installing on 64-bit operating systems.
Installing the game[1]
  1. Insert the Future Cop: LAPD installation disc, then download this installer and run it.
  2. Select the desired rendering method. For 3DFX download and install nGlide.

Notes

Don't forget to run FCopLAPD.exe as an admin.
The Software rendering mode appears to be most stable and compatible of all three.
The 3DFX mode will fail to render some of the laser obstacles, they should be fairly easy to detect and avoid.
Windows 10 support[2]
Not compatible with the French CD release, only English release is supported
  1. Insert the Future Cop: LAPD installation disc, then download this installer and run it.
  2. Use the default native resolution output, don't change something during the install
  3. Install 3DFX dgvoodoo2 DLLs to the installation folder
  4. Set the game exe to "Windows 98 / ME" mode and "Admin" by default
  5. Set the game exe to "16-bit (65536) color" mode
  6. Game will be playable, only the videos might play as a blackscreen with sound, be sure to edit your controller config in controls.txt

Game data

Configuration file(s) location

System Location
Windows
Mac OS (Classic)

Save game data location

System Location
Windows <path-to-game>\save.cfg[Note 1]
Mac OS (Classic)
Saving is only available after completing a level.

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
Online play

Connection types

Other information

API

ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Mac OS
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References