Difference between revisions of "FidelityFX Super Resolution"
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| OpenVR || Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See [https://github.com/fholger/openvr_fsr/releases/latest here]. | | OpenVR || Can be applied to most VR games in SteamVR, but will look worse than a "real" implementation as it upscales the final image, instead of upscaling before post-effects. See [https://github.com/fholger/openvr_fsr/releases/latest here]. | ||
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+ | | [[Paradise Killer]] || | ||
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| [[Resident Evil Village]] || | | [[Resident Evil Village]] || |
Revision as of 00:22, 17 March 2022
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Developers | |
---|---|
AMD | |
Release dates | |
Windows | June 22, 2021[1] |
Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including NVIDIA cards.
- Can be used on any game on Windows with Magpie.[2]
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Generally worse than DLSS in terms of visual quality and performance, and unlike DLSS, it isn't mean't to be used as anti-aliasing.[4]
General information
Game compatibility
Compatibility list
References
- ↑ AMD FidelityFX Super Resolution: What it is and how to use it - last accessed on 2021-07-17
- ↑ Vaidyanathan Subramaniam - last accessed on 2021-08-10
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump