Difference between revisions of "Engine:HGE"
(Created page with "{{Infobox engine |title=Haaf's Game Engine |cover=Haaf's Game Engine logotype.gif |developer=Relish Games |website=https://web.archive.org/web/20160502160405/http://hge.relish...") |
Gesugao-san (talk | contribs) (Add links and description) |
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|cover=Haaf's Game Engine logotype.gif | |cover=Haaf's Game Engine logotype.gif | ||
|developer=Relish Games | |developer=Relish Games | ||
− | |website=https://web.archive.org/web/ | + | |website=[https://web.archive.org/web/http://hge.relishgames.com/ Official website (Wayback Machine)]<br>[http://kvakvs.github.io/hge Archive by @kvakvs]<br>[https://www.moddb.com/engines/haafs-game-engine Mod DB] |
|first release=2004 | |first release=2004 | ||
|latest release=2008 | |latest release=2008 | ||
}} | }} | ||
+ | HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don't have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes! | ||
+ | |||
+ | HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior. |
Revision as of 14:53, 21 November 2022
Developers | |
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Relish Games | |
Website | |
Official website (Wayback Machine) Archive by @kvakvs Mod DB |
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First release date | |
2004 | |
Latest release date | |
2008 |
Game | Developer | Publisher | First release |
---|---|---|---|
Beat Hazard | Cold Beam Games | THQ | April 15, 2010 |
Hammerfight | Konstantin Koshutin | KranX Productions | September 19, 2009 |
HighFleet | Konstantin Koshutin | MicroProse | July 27, 2021 |
Mirror Mysteries | Easy Co | Strategy First | August 19, 2010 |
HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don't have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.