Difference between revisions of "Earth 2150"
m (→Game crashes when using Construction menu: Fixed link used in reference.) |
(reworded trilogy mentions, removed unnecessary setup.exe mentions) |
||
Line 18: | Line 18: | ||
'''Key points''' | '''Key points''' | ||
− | {{++}} '''The Moon Project''' and '''Lost Souls''' are multiplayer-compatible with each other provided | + | {{++}} '''The Moon Project''' and '''Lost Souls''' are multiplayer-compatible with each other provided The Moon Project is patched to version 2.0 or higher.<ref>[http://www.moon-project.com/english/index.html The Moon Project official site, "Version 2.0 released!"]</ref> |
{{--}} Frame rate is capped at 20 FPS. | {{--}} Frame rate is capped at 20 FPS. | ||
{{--}} Certain graphical features, such as environmental fog and terrain shadows, are exclusive to DirectX rendering. | {{--}} Certain graphical features, such as environmental fog and terrain shadows, are exclusive to DirectX rendering. | ||
Line 28: | Line 28: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | unknown | '''Earth 2150 Trilogy''' collection | + | {{Availability/row| Retail | | unknown | '''Earth 2150 Trilogy''' collection. Includes '''The Moon Project''' and '''Lost Souls'''.}} |
− | {{Availability/row| GamersGate | DD-E2150 | DRM-free | Includes '''The Moon Project''' and '''Lost Souls''' | + | {{Availability/row| GamersGate | DD-E2150 | DRM-free | Includes '''The Moon Project''' and '''Lost Souls'''.}} |
− | {{Availability/row| GOG | earth_2150_trilogy | DRM-free | Includes '''The Moon Project''' and '''Lost Souls''' | + | {{Availability/row| GOG | earth_2150_trilogy | DRM-free | Includes '''The Moon Project''' and '''Lost Souls'''.}} |
− | {{Availability/row| Steam | 253880 | Steam, activation | [[Digital rights management (DRM)|DRM]]: Reality Pump activation. Includes '''The Moon Project''' and '''Lost Souls''' | + | {{Availability/row| Steam | 253880 | Steam, activation | [[Digital rights management (DRM)|DRM]]: Reality Pump activation. Includes '''The Moon Project''' and '''Lost Souls'''.}} |
}} | }} | ||
Line 252: | Line 252: | ||
:# From the list of resolutions, choose the desired resolution. (For example, 1024x768x16 is a 1024x768 resolution at 16-bit color depth, while 1920x1200x32 is a 1920x1200 resolution at 32-bit color depth.) | :# From the list of resolutions, choose the desired resolution. (For example, 1024x768x16 is a 1024x768 resolution at 16-bit color depth, while 1920x1200x32 is a 1920x1200 resolution at 32-bit color depth.) | ||
:# Click OK. | :# Click OK. | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 265: | Line 262: | ||
:# From the list of rendering options on the right, choose one of the Direct3D HAL OpenGL options which specifies a display; for example, if you wanted the game to appear on your tertiary (third) monitor using the Direct3D renderer, click on the radio button next to '''\\. DISPLAY3 Direct3D HAL''', while if you wanted the game to appear on your primary monitor using the OpenGL renderer, click on the radio button next to '''\\. DISPLAY1 OpenGL Hardware (optional)''' | :# From the list of rendering options on the right, choose one of the Direct3D HAL OpenGL options which specifies a display; for example, if you wanted the game to appear on your tertiary (third) monitor using the Direct3D renderer, click on the radio button next to '''\\. DISPLAY3 Direct3D HAL''', while if you wanted the game to appear on your primary monitor using the OpenGL renderer, click on the radio button next to '''\\. DISPLAY1 OpenGL Hardware (optional)''' | ||
:# Click OK. | :# Click OK. | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 321: | Line 315: | ||
:# From the list of resolutions, choose any resolution between 640x480 and 800x600. Bit depth does not matter. | :# From the list of resolutions, choose any resolution between 640x480 and 800x600. Bit depth does not matter. | ||
:# Click OK. | :# Click OK. | ||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 10:02, 10 June 2015
Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
Release dates | |
Windows | May 22, 2000 |
Earth | |
---|---|
Earth 2140 | 1997 |
Earth 2150: Escape from the Blue Planet | 2000 |
Earth 2150: The Moon Project | 2000 |
Earth 2150: Lost Souls | 2002 |
Earth 2160 | 2005 |
Key points
- The Moon Project and Lost Souls are multiplayer-compatible with each other provided The Moon Project is patched to version 2.0 or higher.[1]
- Frame rate is capped at 20 FPS.
- Certain graphical features, such as environmental fog and terrain shadows, are exclusive to DirectX rendering.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Earth 2150 Trilogy collection. Includes The Moon Project and Lost Souls. | |||
GamersGate | Includes The Moon Project and Lost Souls. | |||
GOG.com | Includes The Moon Project and Lost Souls. | |||
Steam | DRM: Reality Pump activation. Includes The Moon Project and Lost Souls. |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253880/pfx/[Note 1] |
- Earth 2150 registry settings:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\Earth 2150\BaseGame
- The Moon Project registry settings:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Topware\TheMoonProject\BaseGame
- Lost Souls registry settings:
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Reality Pump\LostSouls\BaseGame
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253880/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
- All menu screens, including the graphics and audio settings screens, are unique for all factions; however, they all have exactly the same wording, format, and settings, so the difference is merely superficial.
- Unlike its expansions, the setup utility and the in-game graphics settings for the base game, Earth 2150, has a hardware-accelerated sound section and lacks the ability to adjust the maximum zoom level, respectively.
Windowed
Instructions |
---|
Input settings
- Unlike its expansions, the in-game speed and acceleration settings for the base game, Earth 2150, lacks the ability to invert (reverse) mouse input.
Audio settings
- Unlike its expansions, the in-game audio settings for the base game, Earth 2150, lacks the ability to disable production messages.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not available in Lost Souls[citation needed] | |||
German | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
- If Earth 2150 or its expansions are set to a 16:9 resolution, the game will crash as soon as you attempt to use the Construction menu in-game.
Instructions |
---|
Game appears on wrong monitor
- If Earth 2150 or its expansions appears on the wrong monitor on your multi-monitor setup, you'll need to tell the game which monitor to use.
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Glide | 2.4 | |
Software renderer | See Software Rendering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D |
Software rendering
Earth 2150 and its expansions come with a hidden software renderer. Given, for all intents and purposes, any modern computer can play the game at maximum settings using either the Direct3D or OpenGL renderers without issue, the software renderer is merely a curiosity. However, those that would still like to utilize it should follow the instructions below.
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Intel or AMD Single Core | Intel or AMD Single Core 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/253880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (253880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cleanup
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Pages needing references
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)