Difference between revisions of "Dungeon Siege III"
m (→Video settings: Works great in 4K, but display is unfortunately 16:9 only) |
m (→Video settings: clarification) |
||
Line 65: | Line 65: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = Display is pillarboxed to 16:9. | + | |ultrawidescreen notes = Display is pillarboxed to 16:9 when a 21:9 resolution is set. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = |
Revision as of 22:00, 24 January 2016
Developers | |
---|---|
Obsidian Entertainment | |
Publishers | |
Square Enix | |
Release dates | |
Windows | June 17, 2011 |
Dungeon Siege | |
---|---|
Dungeon Siege | 2002 |
Dungeon Siege: Legends of Aranna | 2003 |
Dungeon Siege II | 2005 |
Dungeon Siege III | 2011 |
General information
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
- All versions require Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Treasures of the Sun |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/39160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/39160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Both players must use controllers.[1] |
||
LAN play | ||||
Online play | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Multiplayer
Online and Local Multiplayer stores all progress data on the host's save file, so that while it's possible to play through the game from start to finish in multiplayer, you cannot import your singleplayer character into someone's multiplayer game.
Online Multiplayer
Online Multiplayer requires all characters to stay on the same screen by default. However, you can change this by enabling the in-game console with the Enable Console mod.
You can then access the console by pressing Esc and clicking Help Topics, entering the command multiplayer_tether_screen 0
to allow each player to be on their own screen, and finally entering the command modal_close_all
to close the console.
If the host has the Treasures of the Sun DLC, all connecting players also need the same expansion.
- Numbered list item
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows XP SP3, Vista SP1, Windows 7 | Windows 7 |
Processor (CPU) | Core 2 Duo 2.5 GHz or equivalent | Core i5 750 2.67 GHz or equivalent |
System memory (RAM) | 1.5 GB | 2 GB |
Hard disk drive (HDD) | 4 GB | 4 GB |
Video card (GPU) | ATI Radeon HD 3870 or NVIDIA 9800 GT DirectX 9.0c compatible | ATI Radeon HD 4870 or NVIDIA GTX 260 DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/39160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (39160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedco-op