Difference between revisions of "Duke Nukem: Manhattan Project"
From PCGamingWiki, the wiki about fixing PC games
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|opengl versions = Unknown | |opengl versions = Unknown | ||
− | |opengl notes = | + | |opengl notes = OpenGL setting required when double jump does not work in Direct3D mode. |
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 98 | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = Pentium II 350 MHz | + | |minCPU = Intel Pentium II 350 MHz |
|minCPU2 = AMD K6-2 400 MHz | |minCPU2 = AMD K6-2 400 MHz | ||
|minRAM = 64 MB | |minRAM = 64 MB | ||
|minHD = 300 MB | |minHD = 300 MB | ||
|minVRAM = 8 MB | |minVRAM = 8 MB | ||
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|minDX = 8.0 | |minDX = 8.0 | ||
− | |recCPU = Pentium III 500 MHz | + | |recCPU = Intel Pentium III 500 MHz |
|recCPU2 = AMD K7 500 MHz | |recCPU2 = AMD K7 500 MHz | ||
|recRAM = 128 MB | |recRAM = 128 MB | ||
|recVRAM = 32 MB | |recVRAM = 32 MB | ||
+ | |recGPU = | ||
|recDX = 8.1 | |recDX = 8.1 | ||
}} | }} |
Revision as of 03:37, 18 March 2018
Developers | |
---|---|
Sunstorm Interactive | |
3D Realms | |
Interceptor Entertainment | |
Publishers | |
Apogee Software | |
Engines | |
Prism3D | |
Release dates | |
Windows | May 14, 2002 |
macOS (OS X) | April 23, 2013[1] |
Duke Nukem | |
---|---|
Duke Nukem | 1991 |
Duke Nukem II | 1993 |
Duke Nukem 3D | 1996 |
Duke Nukem: Manhattan Project | 2002 |
Duke Nukem Forever | 2011 |
Duke Nukem 3D: Megaton Edition | 2013 |
Duke Nukem 3D: 20th Anniversary World Tour | 2016 |
Duke Nukem Forever (2001) | 2022 |
Duke Nukem Forever: Restoration Project (unofficial) | Early access |
General information
- 3D Realms Site
- 3D Realms forums for game series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is no longer sold digitally.[2]
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/240200/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/240200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- The Steam version supports custom resolutions in the launcher. Use these steps for non-Steam versions.
Set resolution and FOV in config.cfg[3] |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | Retail version, download. | |||
Polish | Local retail version only. Does not require CD. | |||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | OpenGL setting required when double jump does not work in Direct3D mode. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 350 MHz AMD K6-2 400 MHz |
Intel Pentium III 500 MHz AMD K7 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8.0 compatible | 32 MB of VRAM DirectX 8.1 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 235 MB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (240200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.