Difference between revisions of "Descent"
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|directdraw notes = | |directdraw notes = | ||
|opengl versions = 1.0 | |opengl versions = 1.0 | ||
− | |opengl notes = Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in [DOSBox]. | + | |opengl notes = Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in [[DOSBox]]. |
|glide versions = Unknown | |glide versions = Unknown | ||
− | |glide notes = Requires an official patch from interplay. Also require a fork of [DOSBox] with Glide support if being player in DOSBox. | + | |glide notes = Requires an official patch from interplay. Also require a fork of [[DOSBox]] with Glide support if being player in DOSBox. |
|software mode = true | |software mode = true | ||
|software mode notes = Default mode in source ports and only mode without graphics patch from interplay | |software mode notes = Default mode in source ports and only mode without graphics patch from interplay |
Revision as of 18:54, 23 May 2017
Developers | |
---|---|
Parallax Software | |
Publishers | |
Interplay Entertainment | |
Release dates | |
DOS | 1994 |
Windows | March 17, 1995 |
Mac OS (Classic) | 1995 |
macOS (OS X) | October 26, 2012[1] |
Descent | |
---|---|
Descent | 1995 |
Descent II | 1996 |
Descent 3 | 1999 |
Descent (cancelled) renamed to S.T.F.U (Ships That Fight Underground) | TBA |
Key points
- Engine is open source with modern multi-platform ports available. It is highly recommended to use either DXX-Rebirth or D2X-XL.
General information
- Official game site
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Descent source code download page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- No longer sold digitally due to licensing issues.[2]
DLC and expansion packs
Name | Notes | |
---|---|---|
Levels of the World | ||
Anniversary's bonus levels (no official name given) | Also included with The Definitive collection |
Essential improvements
Source ports
- There are four (five technically) source ports available for Descent. These ports are major upgrades to the game and will improve almost all aspects of the game. Most notably, these ports support Windows, OS X, and Linux natively without the need for DOSBox.
DXX-Rebirth
Focussed mostly on maintaining original gameplay and being authentic.
D2X-XL
Focused mostly on graphical and gameplay improvements.
DXX-Retro
Based on DXX-Rebirth. Focussed mostly on improving multiplayer.
Project D2X & Project D1X
Two vary old source port, haven't been updated in a long time. Both projects are closely related but technically two separate entities. Are the bases for DXX-Rebirth & XL.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/273570/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/273570/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus, Co-op |
||
Online play | 8 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Use D2X-XL (anaglyph, 3D TV).[3] |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Use D2X-XL.[3] | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.0 | Requires a source port or official OpenGL patch from interplay. Also is a selectable rendering option in DOSBox. |
Glide | Requires an official patch from interplay. Also require a fork of DOSBox with Glide support if being player in DOSBox. | |
Software renderer | Default mode in source ports and only mode without graphics patch from interplay | |
DOS video modes |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
macOS (OS X) | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 386 33 MHz | Intel 486 33 MHz |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 25 MB |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 25 MB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (273570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- DOS
- Windows
- Mac OS
- OS X
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (VR support)
- VR games
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)