Difference between revisions of "Dark Souls Remastered"
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(Undo revision 683403 by Zemper (talk) If replacing the file with the mentioned version is required, it can not be mentioned here.) Tag: Undo |
m (Gotcha, readme says fine but want to reinstall+recheck. Still working on issues backlog and network) |
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{{fixbox|description=Fixed via patch released on May 28th<ref>Confirmed by [[ChaosBahamut]]</ref> | {{fixbox|description=Fixed via patch released on May 28th<ref>Confirmed by [[ChaosBahamut]]</ref> | ||
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==Issues unresolved== | ==Issues unresolved== |
Revision as of 03:50, 19 December 2018
Developers | |
---|---|
Original game | From Software |
Remastered | QLOC |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | May 24, 2018 |
Dark Souls | |
---|---|
Dark Souls: Prepare to Die Edition | 2012 |
Dark Souls II | 2014 |
Dark Souls II: Scholar of the First Sin | 2015 |
Dark Souls III | 2016 |
Dark Souls: Remastered | 2018 |
This page is for remaster of Dark Souls. For the original release of the game, see Dark Souls: Prepare to Die Edition.
Key points
- Game speed is tied to frame rate, anything lower than 60 FPS will cause the game to slow down.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
GamersGate | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FromSoftware\NBGI\DarkSouls\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\NBGI\DARK SOULS REMASTERED\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570940/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | The game uses dedicated servers to match players together, but gameplay is strictly peer-to-peer. | |
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00. |
Issues fixed
Refresh rate setting stuck at 60 Hz
- Changing refresh rate will not remove the 60 FPS cap but will result in less screen-tearing with Vsync off, making for a smoother image without the potential performance impact Vsync can induce.
Fixed via patch released on May 28th[2] |
---|
Issues unresolved
Broken roll and feet animations
- Strange animations when rolling or shifting feet unique to the Remastered version.[3]
Missing ambient sound
- Ambient sound sometimes does not load for example when changing areas.[4]
Reloading fixes temporarily.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-2300 2.8 GHz AMD FX-6300 3.5 GHz |
Intel Core i5-4570 3.2 GHz AMD FX-8350 4.2 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/570940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (570940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.